-
An explainer should outline user privacy and security concerns (particularly threat vectors) when sites offer immersive web experiences that expose camera data, even if the site does not have access t…
-
### Godot version
4.1.1, 4.2.rc1
### System information
Ubuntu (Compilation), PICO4 Android (OpenXR), PICO Browser (WebXR)
### Issue description
OpenXR and WebXR both hang while starting (right a…
svok updated
3 months ago
-
It may save a few headaches to mention in either the README or on the pages themselves the secure context requirement for WebXR, needing either https or localhost/127.0.0.1, and how to go about that. …
-
The specification for what makes a GPUTextureView a renderable texture view includes that
`descriptor.dimension` must be "2d" and
`descriptor.arrayLayerCount` must be 1.
This prevents the use of…
-
Hi there,
I can't seem to get the Immersive Web Emulator from Meta to work with my XR project using [pmndrs.github.io/xr/docs/](https://pmndrs.github.io/xr/docs/)
Do I need to enable anything ?
…
-
https://immersive-web.github.io/webxr/#xrreferencespace-interface
`XRReferenceSpace` is supposed to be an `EventTarget`, so expected that `addEventListener` exists.
This is for `reset` when a sp…
-
Hi,
is iOS supported?
Best,
Stefan
-
Hello,
are there any plans on supporting WebXR? ... as WebVR is not supported in modern browsers any more?
And with WebXR dom-overlays module, it could be possible to show all hotspots in virtual…
-
# Summary
Provide a way for the sites to request an AR session that uses a user-facing camera if it is available.
# Example use cases
Potential use cases:
- direct user interactions with vir…
-
_From @mthiesse on May 4, 2017 14:42_
This would mirror window.requestIdleCallback, and run during idle periods for the VR Display. This could be very useful in helping sites schedule non-essential/b…