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## Bug描述
我在实现一个拾取功能,但在测试中,PickFire返回的meshID经常错误,从而找不到对应的ColliderComponent,最终导致拾取不到物体
## Bug复现流程
通过以下步骤产生bug:
1. 在`orillusion\src\loader\parser\gltf\GLTFSubParserConverter.ts`中的`convertprimitives…
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The new input system is configurable in code, but a user can't change the code.
- [ ] Create input config page
- [ ] Represent the current config
- [ ] Modify the current config
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previously i have been using hybrid touch, but i realize this is updating at a different frame rate than unity's Input.touch...
How does one determine using this plugin when the pencil event has s…
yosun updated
3 months ago
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```
0: Build type: release
0: BuildID: AutoBuild
0: Cwd: C:\Users\shpark\src\FPSSample\AutoBuild
0: SimpleBundleManager initialized
0: LevelManager initialized
0: InputSystem initialized
0: Loa…
ghost updated
4 years ago
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Ich habe beim Öffnen des Projektes in Unity Probleme, da es "compilation errors" gibt. Leider spuckt Unity keine Details aus, auch nicht im safe mode. Ich kann das ignorieren, es lädt dann auch, aber …
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I am having issues running this specific command:
netcode-patch --no-overwrite ".\Template\bin\Template.dll" "deps"
[21:11:29 INF] Initializing NetcodePatcher v4.2.0+ad7150341ed4871f094b22bfb99ad0c8…
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When I enable VR, the following output keeps appearing on the console:
```
[Error : Unity] Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1920…
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**Describe the bug | Bug描述**
Game模式下按Left Alt无反应
**Steps to reproduce | 如何复现**
Steps to reproduce the behavior:
1. Open Editor
2. Switch to game mode
3. Click left alt
**Expected behavior…
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**Rubric Item:** 1931
**Acceptance Criteria:**
- [x] Add macros to remove the ImGui calls for game builds (handled by @DonnHo in #241)
- [ ] ~Have camera viewport maintain the same size regardless of…