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Orillusion
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orillusion
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
https://www.orillusion.com
MIT License
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[FR]: Attach mesh to skeleton
#447
orosbogdan
opened
1 week ago
3
refactor: deprecate packages/effect, move Terrain and Grass into packages/geometry
#446
lslzl3000
closed
1 week ago
0
[FR]: Integration Orillusion with react
#445
j209
opened
1 week ago
1
feat(atmosphere): Hillarie Phisically Based Atmosphere Shader
#444
mate-h
opened
1 week ago
1
[FR]: 每一个材质允许有多个RenderShaderPass,是什么处于什么目的设计的?
#443
Davidyanlong
opened
1 week ago
8
feat(geometry): add extra geometry package, extrude geometry and text geometry
#442
Codeboy-cn
closed
1 week ago
0
[BUG]: 主版本升级到0.8以后,stats仍然依赖0.7,导致报错
#441
OriIIusion
closed
2 weeks ago
1
feat(physics): Refactor physics plugin with extensive enhancements and new features
#440
ID-Emmett
closed
1 week ago
4
[BUG]: 后处理把天空也进行了处理,是否可以不包括天空背景呢?
#439
Davidyanlong
opened
2 weeks ago
1
wip(camera): fix ortho camera
#438
lslzl3000
opened
3 weeks ago
0
[BUG]: 正交相机加TAA-Post画面抖动
#437
unstoppable007
opened
3 weeks ago
1
feat: add GridObject
#436
lslzl3000
closed
3 weeks ago
0
[BUG]: LitMaterial 设置纹理重复无效,UnLitMaterial 有效
#435
ID-Emmett
opened
3 weeks ago
1
[FR]: 希望有个网格参考平面
#434
unstoppable007
closed
3 weeks ago
3
[BUG]: 正交相机无法采样SolidColorSky天空盒颜色
#433
unstoppable007
opened
3 weeks ago
1
fix(inputsystem): capture pointer on pointerdown
#432
lslzl3000
closed
3 weeks ago
1
fix(transform): fix lookAt at vertical angle
#431
lslzl3000
closed
3 weeks ago
1
[BUG]: 相机俯视突变
#430
unstoppable007
closed
3 weeks ago
1
[BUG]: 你这个inputSystem鼠标事件处理有点不合理
#429
zhangwenyan
closed
3 weeks ago
2
chore: remove earcut npm package
#428
Codeboy-cn
closed
3 weeks ago
0
feat(graphic): move graphic3D to @orillusion/graphic
#427
lslzl3000
closed
4 weeks ago
0
fix(GUI): add option to receive post effects
#426
Codeboy-cn
closed
4 weeks ago
1
[BUG]: LitMaterial.baseMap设置BitmapTextureCube错误:doesn't match the layout's binding dimension
#425
cutepet
opened
1 month ago
4
[BUG]: 统计窗口插件只显示UI,不显示FPS和内存占用的数据
#424
cutepet
closed
3 weeks ago
4
release v0.8.2
#423
lslzl3000
closed
1 month ago
0
fix(pick): fix gui pick events
#422
Codeboy-cn
closed
1 month ago
0
fix(doc): fix TextureCube order (#388)
#421
lslzl3000
closed
1 month ago
0
[BUG]: mode=pixel时,PickFire对于visibleMap的meshID读取存在误差
#420
bestsamsg
opened
1 month ago
2
docs(README): add contributors' samples
#419
JingwenBai
closed
1 month ago
0
fix(pickfire): fix click events (#370)
#418
lslzl3000
closed
1 month ago
0
[BUG]: SphereReflection 方式获取解决光照,split-sum的方式还需要使用吗?
#417
Davidyanlong
opened
1 month ago
5
fix(pickfire): fix undefined values
#416
lslzl3000
closed
1 month ago
0
fix(MeshRenderer): replace geometry error
#415
hellmor
closed
1 month ago
0
[FR]: Used in 2D scenes
#414
ouzhou
opened
1 month ago
4
release: v0.8
#413
lslzl3000
closed
1 month ago
0
feat(GBuff): compressed GBuff data.
#412
hellmor
closed
1 month ago
0
[BUG]: InstancedMesh实例姿态显示错误
#411
bestsamcn
opened
1 month ago
1
[FR]: 计划什么时候推出1.0版本,五个月没有出新版本了,停滞了?
#410
abumphy
closed
1 month ago
2
[FR]: 希望增加软体和液体的材质
#409
qdcxj
opened
1 month ago
0
[FR]: 希望开发支持shader的工具包,里面有各种各样的shader,可以让大家去提交
#408
qdcxj
opened
1 month ago
1
[FR]: 多给一些案例的demo,有些api都不知道咋用,比如粒子特效的案例
#407
qdcxj
opened
1 month ago
1
[FR]: 建议添加直接支持360全景视频的api
#406
qdcxj
opened
1 month ago
1
feat(Animator): Unified skeleton animation and morph animation to AnimatorComponent
#405
Codeboy-cn
closed
1 month ago
0
[FR]: 支持多UV,多个UV Transfom
#404
Davidyanlong
opened
2 months ago
1
[BUG]: 当 window.devicePixelRatio 不为 1 时,会不断触发 canvas 的 resize。
#403
fenriliuguang
closed
1 month ago
5
[BUG]: graphic3D.drawLines 创建的线条数量过多会导致错误
#402
ID-Emmett
opened
2 months ago
1
build: add esbuild sourcemap option
#401
KaygNas
closed
2 months ago
0
[FR]: 启用 SourceMap 构建选项,提供源码映射能力
#400
KaygNas
closed
2 months ago
1
fix(GlobalUniformGroup):GlobalUniformGroup bound to the wrong property
#399
OriIIusion
closed
1 month ago
0
[BUG]: 在react中使用时,Engine3D.init无法设置canvas
#398
inOwnTime
opened
3 months ago
2
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