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### Steps to reproduce
Application is crashing with following error:
`Could not build the precompiled application for the device.
Error (Xcode): Target debug_unpack_ios failed: Exception: Binary
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Please refer to [this umbrella issue](https://github.com/flutter/flutter/issues/119015) for more details.
This plugin is pretty well componentized. The main complexity is in InAppPurchasePlugin.
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Could you add App Store support for the emulator since apple now supports emulator apps?
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Here’s the revised issue report without using "when using":
---
### Issue: `CFBundleName` not updating correctly in iOS with `rename_app` 1.6.1
#### Description
I am facing an issue with `…
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My idea for iOS app compatibility layer would be similar to dose on macOS, but we need some sort of Cocoa Touch (UIKit & SwiftUI) implementation (like [@Chameleon,](https://github.com/BigZaphod/Chamel…
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```
Name of the game: all games not limited to one specifically
Bug description: whenever i go to edit something like the character sheet or gm handouts my game freezes and i cant type or anything…
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After running `expo run:ios` and `expo run:ios --scheme` in the example application provided, the app clip does not appear on the home screen.
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### Tested versions
4.3.stable.mono
### System information
Godot v4.3.stable.mono - macOS 14.6.1 - GLES3 (Compatibility) - Apple M2 - Apple M2 (8 Threads)
### Issue description
After exporting th…
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### Steps to reproduce
升级最新xcode
### Expected results
1
### Actual results
2
### Code sample
3
### Screenshots or Video
Screenshots / Video demonstration
[Upload media here]
### L…
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### Discussed in https://github.com/orgs/jamulussoftware/discussions/3313
Originally posted by **a-singer** July 24, 2024
Hello,
I'm having a bit of difficulty using the Jamulus app with Vo…