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FindInCapsule appears to have the ability to detect most types of collisions, except for lasers, making it difficult to use capsules the same way you would use a regular enemy hitbox.
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**[ ID ]** 90b83c15-57bd-4a68-b1fe-21010822ce8a
**[ Submitter's Name ]** Amy Mather
**[ Submitter's Twitter ]** @MiniGirlGeek
**[ Space ]** youth
**[ Format ]** hands-on
### Description
Participa…
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So, I've been thinking about lasers again and I've come up with some other features that might be cool to have:
1. Upgradable lasers or some way to enhance the beam to be more powerful (not necessari…
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The entire sprite should be a clickable region.
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1. ~~Ceiling Barriers amongst the wind
It can definitely be an issue whenever wind is enabled and you have ceiling stoppers
Because of the awkward way wind works and is set up, the player can walk t…
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Drifters can shoot sea floor but not subs
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On some headsets/VR software partial trigger press is not possible so it would be good to have an option to show lasers all the time, or maybe for some time after last trigger press? Maybe there's a b…
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In GitLab by Keith Bennett (@keithbennett) on 21 Aug 2018, 12:48 (GitLab issue GL#1801)
### Description
EPOCH currently only allows lasers to be driven perpendicular to a boundary. It is quite comm…
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TAG Lasers on the EWAR Outpost will not make TAG'd enemies visible. I'm not sure if they're even hitting them.
However, if you move a Mech into sector view range of the intended target, confirm a T…
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They go through them and hit the ground underneath/inside them. Damage is still dealt, but there is no visual indicating an impact.