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## Description of Issue
CTM connect=material breaks connected textures
## Steps to Reproduce
1. create connected textures with .properties that appears similarly:
matchBlocks=minecraft:yellow_…
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I'm working on a game engine where people could eventually upload assets. When models are cooked with
a different material workflow than 'Principled BSDF' they loose all their properties, that become…
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Stuff like shinyness (the pow parameter of specular calculation in the fragment shader) should be passed to the shader per object via a uniform buffer.
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
A visual tool to compare material cards. This includes both structure (properties) and dat…
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Raised [here](https://github.com/matthuszagh/pyems/issues/39#issuecomment-1067748041).
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## Bug Description
Computing material properties on the displaced mesh leads to a segfault when the material is evaluated on a boundary. Top of the stack trace is:
```
#0 0x00007ffff6cf8240 in …
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This error happens when I select a row with "onClickRow" and then a table appears below to insert other data, associated with the one above, after inserting some data in this table, if I have somethin…
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### Duplicates
- [X] I have searched the existing issues
### Latest version
- [X] I have tested the latest version
### Summary 💡
According to the MUI Material documentation, to customize the radi…
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```
for a first ply failure code, one property/material is "spilt" into a new one
for each element for each new degredation. This creates excessive
properties/materials. Come up with a better meth…
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udkm1Dsim provides the possibility to use temperature dependent parameters for thermophysical properties (e.g. heat capacity, heat conductivity and linear thermal expansion coefficients) in the n-temp…