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When trying to use the pathtracer to render a scene that includes many meshes (mostly boxes) with internal and face materials, the tracer seems to use the wrong materials (images below). Curiously…
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```
public class ServiceResult extends BaseResultDo implements Serializable {
@JSONField(
name = "data"
)
private T data;
public ServiceResult() {
}
public …
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**Description**
Creating a storage buffer array `using create_buffer_init()`, and placing it in a bind group with layout entry `ty: BindingType::Buffer { ty: BufferBindingType::Storage, ..}` and …
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**Describe the bug**
This issue was created based on the comment in [#12588](https://github.com/o3de/o3de/issues/12588).
The following Shader Asset jobs complete processing with errors:
`/o3de/Ge…
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**Description**
It seems that glsl-in crashes after a certain recursion limit; the call stack is blown.
**Repro steps**
https://gist.github.com/magcius/b53f33c9135355fe7fed542a748c60b3
**E…
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We need to build two floating pads that the drone can pick up the cans from. The pad needs to be 6ft by 6ft, and raised 0.3m from the surface of the water. There is also a decal that needs to be appli…
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### Describe the project you are working on
VR application exported to both stand alone headsets (Android, Mobile renderer) and desktop (PC, Forward+ renderer)
### Describe the problem or limita…
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### Is your feature request related to a problem? Please describe.
Currently in-platform there is no way to - given a texture - split it into its constituent color channels (red, green, blue, alpha).…
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I have been asked by the Elixir focus group to provide a short statement about curation training as part of a "gap analysis" for the Elixir training platform.
I first looked at the ISB curation tra…
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Title: Open and Interactive Learning Resources for Algorithmic Problem Solving
Abstract:
Algorithmic problem solving is a way of approaching and solving problems by using the advances that have be…