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### Motivation.
Nowadays, many new applications including multi-turn conversations, multi-modality and multi-agent, require a significant amount of KV cache. Such applications generally have a shared…
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The example project runs at vastly different speeds on different emulators. I suggest to make a global variable deltaTime available to all actor scripts so that every script that potentially updates s…
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Potential plan (feel free to comment @agramfort @hoechenberger @drammock):
- [x] BIDS-ify dataset from https://github.com/ilabsbrainteam/2022-Best-Practices-Infant-MEG
- [x] Verify locally that it…
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### Is your feature request related to a problem? Please describe.
When a printer uses clams to hold the bed plate (or whatever other irregular "obstacle"), if not being careful the nozzle can hit …
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**What needs to be cleaned up?**
Abilities are basically a cobbled together version of the Entity-Component System architecture, with various game objects being the entities and the abilities being…
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## Describe the problem related to your feature request.
The vanilla server does not send entity update packets every tick. It intentionally spaces them out to reduce network activity. I don't know…
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This could potentially grow into a training option for all city staff, but for now, we want answers to questions such as:
- When, why and how to use funnels and goals as well as how to analyze them. …
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So, I have been trying out this script, mainly in D3 so far, using keyboard and mouse, during testing it became quickly apparent that both Targeted Actions and Movement Actions show the same behavior(…
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First identified by [Miq Ruz](https://discord.com/channels/554713715442712616/570925559346102273/1064975814510268477)
https://user-images.githubusercontent.com/51967950/213939484-d4051a66-5ff5-4d2d…
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Amazing work, really happy to have a networked project up and running! I noticed that networked objects appear to move at a lower framerate. I see the objects have their transforms set to lerp but it …