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### Describe the project you are working on
We are working on a game that uses text in many places with various effects applied like outlines and gradient.
These texts should be able to change run-…
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### DB Selector
DB3K
### Affected DBID(s)
Aircraft 56
### Summary of Changes
General:
---
ALL
Length:19.8m (15.65m without rotor)
Wingspan: 16.4m (4.4m without/folded rotor)
Moun…
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### Font Rendering
Probably MSDF, how to generate glyphs from windows built-in fonts?
### GPU k-Nearest-Neighbour Search Queries
Might be OK building the data structure on the CPU.
### Vox…
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### Intent
DXT is a lossy compression algorithm, but I want the pipeline to process to a losslessly compressed texture, like QOA, which decompresses faster than PNG.
### Motivation
i hate lossily c…
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I was just checking out the [project demos](https://felixmariotto.github.io/three-mesh-ui/), on my Oculus Quest 2. There were constantly some sparkly artifacts even when barely moving. When moving lef…
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like this:
![aaa](https://github.com/Chlumsky/msdfgen/assets/56307410/dfa59391-c141-4f58-8537-77b3a90cce99)
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I have several tilesets I'd like to start experimenting with. What is the best way to use tilesets in .png format with SquidLib?
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I'm new to GPU text. Can you briefly describe how from a given character, the coordinates of the texels are passed to the shader to render?
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Any idea when you'll be implementing Vertical Metrics support in OpenFont?
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### Describe the project you are working on
A game that uses many sprite3ds and label3ds.
### Describe the problem or limitation you are having in your project
In my project, I use label3D no…