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**Godot version:**
Godot Engine v4.0.dev.custom_build.f121328ce
**OS/device including version:**
Windows 10, Not GPU related
**Issue description:**
The CSG Sphere that is Generated …
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**Godot version:**
3.2.3-stable
**OS/device including version:**
Windows 10
**Issue description:**
After a few days of having problems with ENet library on the Oculus Quest, I tried to conver…
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Currently the following CRAN packages have vignettes that contain unbalanced code chunk delimiters (e.g., a chunk opened by five backticks but closed by four, or opened by three but closed by four, or…
yihui updated
2 years ago
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Hello! Thank you for great library!
I'v noticed that spherical noise sometimes goes out of range.
Run this code, and you will see some values out of range -1;1
```
var noise = new FastSimplexN…
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Hi, I was wondering what the range of the nose functions are. It doesn't say that anywhere in the documentation, and I am not reaching values above `0.8`
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**Summary:**
Open simplex noise doesn't appear when added as the noise resource of a noise texture; it simply appears black. This goes for creating a new instance of open simplex noise, as well as fo…
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Hello,
When trying to build the project there is an error that header file could not be found.
Perhaps someone could look at the output and provide some insights on what's wrong with my setup?
…
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Are there any examples for supplying your own mesh (for example from scipy Delaunay) and extracting basis functions of some degree?
For example you might evaluate the basis functions at a set of p…
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I get the following webpack error when loading this module in a typescript project:
```bash
ERROR in ./node_modules/open-simplex-noise/lib/index.js
Module not found: Error: Can't resolve './constan…