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Publish content to: (add URL)
## Definition of Done
- [ ] link to Public Git Repo (add URL)
- [ ] link to Public BOM (add URL)
### Dependencies (name & hyperlink to Zenhub issue)
**OCP …
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Brainstorming for PAK structures for a various types of maps.
```
abc.pak
├── levelshots
│ └── abc.tga
├── maps
│ ├── abc.bsp
│ ├── abc.lit
└── readme.txt
```
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```
Need to figure out how the LZ77 offset is encoded/used in the PL2
compression scheme.
```
Original issue reported on code.google.com by `LightDar...@googlemail.com` on 12 Feb 2007 at 1:56
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# How I Extracted an Unreal Engine Game’s WWise Audio - Just Still
When you really want a game’s soundtrack, but the publisher hasn’t released them yet.
[https://stillu.cc/infosec/2021/03/01/obtaini…
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### Jelaskan error yg dialami
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### Cara untuk mereplikasi errornya
buat surat.
### Hasil yg diharapkan
normal
### Tangkapan layar dan log error
![image](https://github.com/user-attachments/ass…
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Given the following file structure:
```
my_packages/
├── pkg1
├── pkg2
├── pkg3
└── ...
```
I usually do:
```
setwd("my_packages/pkg1")
```
And then want to do the following:
```
pak::pa…
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Saya Fork repository ini boleh ya 😀
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Dari beberapa tema pro, terdapat modifikasi atau pengambilan data secara langsung dengan melakukan query pada view. Karena hal tsb sulit untuk melakukan duplikasi jika terjadi perbedaan atau kesalahan…
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I encountered this error when installing rlang with “pak::pkg_install("r-lib/rlang")”
> pak::pkg_install("r-lib/rlang")
Error:
! error in pak subprocess
Caused by error in `loadNamespace(name)`…
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Here's a suggestion I have in mind. Not only does Blast Corps use internal Game Pak EEPROM for saving, but you can also use a Controller Pak (which uses SRAM) for saving your progress. Any chance to a…