-
Hi @bghgary
When trying to export and tested with several models with correct PBR textures I'm getting the following message:
Unsupported texture format - needs to be ARGB32, RGBA32, RGB24, Alp…
-
I bothered creating a custom [3DMExporter](https://github.com/GitHubDragonFly/GitHubDragonFly.github.io/blob/main/viewers/static/jsm/exporters/3DMExporter.js) that, in my opinion, does a decent job ex…
-
There should be a special table/buffer of all materials. Kusochki might either have a reference to this buffer, or (better?) index into material buffer might be encoded into AS custom index thing. Not…
-
After talking to Runitai Linden, he asked me to file this ticket about the GLTF/PBR viewer randomly has bad performance. Bad performance actually means a drastic degradation in performance. At the pla…
-
I've tried to convert a few models I'm ending up with some unexpected results.
You can find the models here: https://drive.google.com/file/d/1YeuFp48HwEqMhz4GA0rD2l-U7V-xfcYJ/view?usp=sharing
I'…
tfili updated
5 years ago
-
this is a suggestion:
The standard default PBR material is too heavy for platforms such as the Oculus Quest, using it causes significant frame rate drops even on simple geometry.
shader: flat i…
-
## What just happened?
1) In Inventory panel, selected Create New->Material
2) Right clicked new material and selected "Edit"
3) In the material editor dialog, clicked the icon for the Normal map…
-
Discussed at the end of [dev club today](https://github.com/orgs/bonsai-rx/discussions/1780). We started with talking about updating Assimp.NET (or replacing it with our own) for our scene loading inf…
-
Steeltoe will fill in UI spec here
-
Thanks for continuing the work on GDR. I enjoyed working with the initial version a year ago and look forward to trying the revised version.
When I start the training, I receive the following erro…