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The module functions offer no way to specify mode for implicitly created directories so they always create directories world writable. If a user wants to ensure secure directories they have to avoid t…
ghost updated
3 years ago
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This is our 2021's calendar of community management.
Here we set up a rotating duty to take a first look at all contributions (PRs and issues) from the community, label them and ping relevant revie…
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#### Expected behaviour
When a folder is selected in the note list panel, the edit panel should display the first note from the selected folder, or no note if the folder is empty
###…
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Could you please remove my outdated site (http://wiki.c2.com/?RahelLuethy) or explain how to delete it myself? Tia!
PS: The link in the footer points to this repo, but it doesn't seem to host the s…
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* Replace {{GITHUB_ISSUE_LINK}} with links to GitHub issues.
* Fill in (or delete) the **Specific Instructions** section.
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# PhET Code-Review Checklist (a.k.a "CRC")
* Mark failed items w…
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### Hardware:
Board: ESP32-WROOM-32 Dev Module
Core Installation version: 1.0.1 (installed using board manager feb/23)
IDE name: Arduino IDE 1.88
CPU Frequency: 80MHz
Flash Fre…
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Now that Crimbo Town has disappeared autoscend isn't even considering non-Crimbo shop food. Would you consider coding fallback consumables when the the script fails to acquire the desired quantity of…
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# PhET Code-Review Checklist (a.k.a "CRC")
* The responsible dev is responsible for removing the irrelevant parts
* A checked-off item doesn't mean "no problem here", it means "it was reviewed"
*…
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# PhET Code-Review Checklist (a.k.a "CRC")
* Mark failed items with ❌ and note any related GitHub issues.
* Call attention to items with ⚠️ and note any related GitHub issues.
* Mark items that a…
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Unreal allows 2 dimensions of entity stratification via Levels and Layers. Unreal's Levels correspond to Nu's Layers. But currently there is no correspondence between Unreal's Layers and anything Nu p…