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Does this only work with your modfified version of [cobra](https://github.com/haxxxen/COBRA_421_opt) ?
I say this because you use 'sys_prx_load_module' but wouldn't that load into the vsh process dir…
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Although many previous attempts were made, there are still status bar cutoff issues caused by the IRQ changes made since the first SA-1 Pack version. Now with proper hardware configuration and knowled…
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I was doing a Save State, Load State, Save State sequence to see if any data stored in the savestate is affected by loading state then saving again. So far, I have found many things that are altered …
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Hi, I'm having issues getting the SDL display to work for the python implementation. I feel I've followed steps correctly by looking at the original docs as well as a few solved solutions but I'm stil…
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![image](https://user-images.githubusercontent.com/72658167/95656461-7c6a9080-0b06-11eb-85f2-f4b7e73ccc03.png)
The game crashes when entering a stage, always within the first few seconds. I can get…
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... should IMHO be moved out of net/ so they reside directly in the include path as they are on all other unix-like systems
Now showtime needs to have stuff like this:
```
#ifdef PS3
#include
#else…
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### Quick summary
It's right at the end of the game which makes it even more disappointing
Because the game as a whole runs pretty good with the patch enabled and with good performance.
One inter…
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When the Memory Editor is viewing S-PPU VRAM, there are 16 bytes per row. The second row is labeled "0010" (which is hex for 16) which means that this Memory Editor window is displaying the VRAM as b…
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**Describe the bug**
The graphics during the ending are glitched out.
**To Reproduce**
Beat the game or load the save state.
[Bases Loaded 3 (USA).zip](https://github.com/user-attachments/files/…
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## Quick summary
As initially discussed in #10494, in certain nighttime scenarios, no headlights emit from the vehicle even though the game is dark. Playing the game is therefore difficult given the…