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In my game I am doing something like this in order to draw multiple rectangles using a single `Mesh` instance (in different destinations of course, but I deleted that code for brevity):
```rust
grap…
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Hello. I am currently using Mac M1. And running the following code. It shows the error from the pybind11 ``` ROL.Algorithm("Line Search", params)```. Does anyone know why``` "Line search"``` be recog…
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Is it possible to use Xatlas and conserving quad meshes instead of triangulate everything?
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**[Original report](https://bitbucket.org/rude/love/issue/1188) by Kyle McLamb (Bitbucket: [Alloyed](https://bitbucket.org/Alloyed), GitHub: [Alloyed](https://github.com/Alloyed)).**
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To be fixed if one wants to import meshes of quads / hexs
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Hello,
I tried exporting the meshes after subdivision using the binary command-line flag (last option). This does create a new mesh whose content is erroneous.
Example for a subdivided quad:
In…
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```
What steps will reproduce the problem?
1. create ribbon triangle from quad
2. number of triangle too large
Need to double check the creation of a mesh triangle from array of quad
```
Original i…
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This iteration will focus on creating the first end-to-end 3D mesh and organization of the first paper.
## Minimum Viable Product:
**River Mesh**
- [x] To be able to convert RiverMapper outputs i…
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Dear Prof. Ahdhn,
Thank you very much for providing so powerful 'DelaunayQuad', from your result it is quick and generated high quality quads. However, I noticed that you colored vertices along with …
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The task is to implement a geometry generation for a decal, allowing a rectangular quad to be placed on a mesh (or an array of meshes), with wrapping around. Something similar to this: http://blog.wol…