-
```
Return to Castle Wolfenstein uses the Quake 3 Engine and its source code is
released is it possible for this to be ported as well, it as an awesome Single
Player for on the go, most of the code…
-
```
http://www.youtube.com/watch?v=foxRbaSw1p0
Everything works perfectly! except i have trouble aiming since i have to drag
the cursor in order to move around. It doesn't act like a mouse on a comp…
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If you have a game in `D:\Games\Consoles\X360\Homebrew\Quake 3\` after `Quake ` the rest of the folder name doesn't get parsed.
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Quake 3 gets confused and only broadcasts out a single interface. Either investigate and/or move to ioquake3 or disable the vbox host-only adapter.
cohoe updated
2 months ago
-
```
Return to Castle Wolfenstein uses the Quake 3 Engine and its source code is
released is it possible for this to be ported as well, it as an awesome Single
Player for on the go, most of the code…
-
```
Return to Castle Wolfenstein uses the Quake 3 Engine and its source code is
released is it possible for this to be ported as well, it as an awesome Single
Player for on the go, most of the code…
-
```
Return to Castle Wolfenstein uses the Quake 3 Engine and its source code is
released is it possible for this to be ported as well, it as an awesome Single
Player for on the go, most of the code…
-
```
Return to Castle Wolfenstein uses the Quake 3 Engine and its source code is
released is it possible for this to be ported as well, it as an awesome Single
Player for on the go, most of the code…
-
Some games have entity models which are composed of multiple parts, for example Quake 3 and Kingpin. Some model formats have explicit support for this such as md3, where models are connected to each o…
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I am currently using RAMPART software. I figured out that the error message i received in the command line is reflected in a folder inside RAMPART and turns out it is because of jellyfish? not so sure…