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Hello folks
Reading your documents I see you are supporting only TCP and WS.
don't you need for your games RUDP implementation ?
Do i miss something?
Thanks
meiry updated
3 years ago
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for docs/reference/glossary/network-terms.md add RUDP
_Originally posted by @LukeStampfli in https://github.com/Unity-Technologies/com.unity.multiplayer.docs/pull/18#discussion_r591570793_
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Whatever new network features [i3](https://github.com/minetest-mods/i3) is making use of, multiserver (likely MT/rudp) does not support them.
Using Minetest 5.5.0, latest multiserver, the inventory…
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hey
its not a bug but i will like to know if this server support RUDP and if yes , where can i read about the implemantion
thanks
meiry updated
3 years ago
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You should use net.ErrClosed (added in Go 1.16) instead.
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Hi there,
as I am one of many who are building up LED systems via [WLED](https://github.com/Aircoookie/WLED), raveberry would be a perfect fit for a mobile light-and-sound system. Would... With my l…
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Hi!
I'm testing different RUDP libraries, and LiteNetLib is one of them. For example, I've tried to check how many packets per second one can handle. However, I've found that the number is way too …
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**Describe the bug**
In some recent test runs of PIConGPU with Streaming IO based on the ADIOS2 SST engine on the Taurus cluster of TU Dresden, I noticed that the SST engine will often crash after di…
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Such as QUIC, KCP, Laminar, ENET, WebRTC datachannels, RakNet?
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Such as QUIC, KCP, Laminar, GameNetworkingSockets, ENET, WebRTC datachannels, RakNet?
I'm looking to put together an rUDP RPC framework and benchmarking utility.