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### Checks
- [X] I have checked that this issue has not already been reported.
- [X] I have confirmed this bug exists on the [latest version](https://github.com/prefix-dev/pixi/releases) of pixi…
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Seems like many trackers these days use SDL, the good ones anyway. Pros? Cons? I know their cross platform footprint is huge, and the language is very concise.
- [ ] See #10 for SDL surface discuss…
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When trying to compile examples/keyboard-input/keyboard-input.go, I get the following error:
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impossible type switch case: sdl.QuitEvent
event (variable of type sdl.Event) cannot have dynamic…
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Hi there!
I was considering the idea of porting this game to the Nintendo Wii, but it looks like it isn't doable right now, since there is no OpenGL library for the Wii.
I had a look at the `ren…
mardy updated
6 months ago
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Build [#20240918.17](https://dev.azure.com/dnceng/7ea9116e-9fac-403d-b258-b31fcf1bb293/_build/results?buildId=2541785) failed
## :x: : internal / sdk-dotnet-dotnet-synchronization failed
### Sum…
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**Describe the bug**
Moonlight unable to call `va_openDriver` when Host machine has a different version `libva` and `intel-media-va-driver` or `i965-va-driver-shaders`.
tldr: failed to use hardware …
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There appear to have been some significant changes to the APIs between the prerelease SDL 3.1.0 and the release version 3.1.2 that is currently available. At least the following areas need to be addr…
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I made a C++ example that works. I want to translate it to Python 3.8 64-bit.
imgui 1.4.1
PyOpenGL 3.1.6
PySDL2 0.9.11
C++ version:
[cyrillic-imgui-sdl2-cpp.zip](https://github.com/ocornut/…
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### console log
Results are the same on other games.
```
$ /usr/local/gamescope/bin/gamescope -w 1920 -h 1080 -- vkcube
[gamescope] [Info] console: gamescope version 3.15.9+ (gcc 14.2.0)
No …
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What's the full name of the game (including region) ?
only looked at input config
What's your frontend ? (standalone, libretro, ...) ?
standalone
What's your OS ? (windows, linux, OSX, ...) ?
…