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Who: Player and moving objects
What:
Update movement to a fixed time instead of capping the framerate.
Why:
Because we want the movement the same, no matter how many fps the game is running.
Time e…
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Hey guys,
I'm developing a slick2d Game with Nifty, I was using Nifty 1.3 a while ago, but decided than to switch up to the current version.
When I was using Nifty 1.3 I was initiliazing the Nifty ob…
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Can somebody please fix this 'issue'?
It's pretty irritating :þ.
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Hey guys,
I'm currently trying to let my Game interact with my GUI, but somehow I'm encountering a problem. Slick is not forwarding any Input towards Nifty, or maybe it is but Nifty does not receive …
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Upon a little investigation, it appears that the main Slick2D development is stale (no changes since mid-2013 on the development branch).
This means that if there are any issues with Slick2D (e.g. #9…
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Faites un cahier des charges rapide dans le fichier README:
- une idée du type de jeu
- les éléments principaux (avatar, obstacles, niveaux…)
- les interactions entre ces éléments
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Sur ce projet, est-il nécessaire de développer avec un pattern MVC ?
ET-AD updated
9 years ago
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Hi,
i added the repo
```
nifty-maven-repo.sourceforge.net
http://nifty-gui.sourceforge.net/nifty-maven-repo
```
but I can't get the version 1.3.…
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Fixes #17 #18 #19
Da teiler der Sykline prozedual zerstört werden können, kommen wir letztendlich nicht um eine Pixelgenaue kollisioneserkennung herum. Für die aproximation hingegen stellt Slick2D e…
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Once this is done it will be much easier to implement the UI using a more modern alternative to Swing such as JavaFX, LibGDX, Slick2D, etc without requiring any changes to core classes. It might even …