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ThinkSome:
Nuclear Reactor can do with better output.
Reduce solar and hydro significantly (e.g solar/10 and hydro/5) and make reactors much better.
Hedgehog:
Reducing the usefulness of one to …
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Didn't get a notification on this oddly.
His basically asking for player trade zones. But his approach sounds reasonable. Although I was more thinking of having player markets command driven, I do …
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Players can craft basic materials, those required to start the progression, in their inventory 3x3 crafting grid.
In order to create a crafting progression we need to limit the player's ability to cr…
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When Playing around with the Mod the maximum memory of 4x8MB gets filled quickly. How about adding a recipe which adds a way to increase the memory stick capacity until maxMemorySize gets hit.
I al…
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**Issue by [WardBenjamin](https://github.com/WardBenjamin)**
_Saturday Aug 20, 2016 at 17:47 GMT # Sample: Friday Sep 13, 2013 at 22:58 GMT_
_Originally opened as https://github.com/TeamPorcupine/Pro…
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So... first off, I love this mod, the idea of giving hats minor passive boosts is great!
But with that said, several hats currently have balance issues that make them way too powerful:
- Unsure …
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**User Id: (74b54939-afc9-4c0c-8a11-08dc8d1bff58)**
**Version:** 0.11.0.6 beta release-741
**Steps to Reproduce:**
Was mining after getting thrown through the map into an underground space. A…
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Planet have finally landed!
Fully explorable and procedural planets are replacing the old prefabs.
Dont fall in love with a planet just yet as they will likely be tweaked further which will impac…
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [X] My issue happened while using mods.
### What happened?
ı was playin for 3 min
that bu…
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orekart
Make second CLU in grinder (other machines too) "stackwise" and keep single CLU "itemwise"; reasoning is that two CLU upgrades do not keep up with production on grinder and so to workaround t…