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While working in #13 I stumbled upon a problem with the current `eventPayloads` implementation.
The events in this Statechart are parametrized with the respective `index` that is either dragged (`P…
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From 7guis created by [jayrbolton](https://github.com/jayrbolton): eugenkiss/7guis#19
I was thinking about a benchmark that includes some trickier points that a lot of UI libraries do badly at, but…
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I kept seeing this error in my project but couldn't figure out where I had an invalid boolean expression. It was only when I looked at where the error was throwing that I realized it was because I had…
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Firstly, thanks a lot for this tool. I accidentally discovered it, and I am really glad I found it.
I am new to sismic. I was trying to visualize `tests/yaml/deep_history.yaml`, and it looks likes …
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The documentation shows the new UI as having two columns:
https://github.com/derkork/godot-statecharts/blob/main/manual/manual.md
But this is the most narrow I can drag it to:
![image](https:…
eobet updated
3 months ago
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Getting an error when plugin warnings are enabled
> Parse Error: The method "add_child()" overrides a method from native class "Node". This won't be called by the engine and may not work as expected.…
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Are [Components](https://github.com/technicalmachine/fractal-docs/blob/jon-intro/components.md) an [IDL](http://en.wikipedia.org/wiki/Interface_description_language) for something of an [Actor model](…
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Hi, this is not really an issue but a question about the best way to implement JumpBuffer in a 2dPlatformer
I have a parallel state with Movement and Jump Status (let ignore the dash for simplifica…
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Hi, I am trying to run three state charts simultaneously, and they communicate through internal events propagated externally. Unfortunately, the events are not always being captured correctly. I wante…
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for example, when transitioning via `setState('selected', false, {dx: this.dx})` to state below, how can I animate `Bg` props with different timing functions than `Text` props? Is there a way to conf…