-
I tried importing a MMD model that has some sharp edges (mainly on the hair), and it looks weird.
![Preview](https://github.com/UuuNyaa/blender_mmd_tools/assets/34528883/4721fe0e-8aba-4705-9308-578ce…
-
This has been a proposal from the mailing list.
Maybe the default gray appearance is also possible. A shaded surface will provide more clues to the user about the structure of the surface - although …
-
I want to bake surface normals + Bevel node normals from multiple objects into 1 normal atlas map, without having objects nearby interferencing results. Seems only way is to use Individual Objects, wh…
-
Hi!
I tried using a gltf with a skinned mesh, and the result looks like this:
These are the correct normals:
And here, the surface id debug buffer:
So as you can see, the skinn…
enyo updated
5 months ago
-
I have a doubt related to the Photometric loss.
Am I correct in thinking that, the surface points that is calculated through bilinear interpolation isn't a function of network parameters. As such g…
-
## 🐛 Bugs / Unexpected behaviors
the results of estimate_point_cloud_normals are wrong.
## Instructions To Reproduce the Issue:
I use the bunny obj from [here](https://graphics.stanford.e…
-
Hey again, i noticed that the generated normals arent correct (left is how it looks, right is how it should look for a flat surface):
![normals](https://user-images.githubusercontent.com/98807023/160…
-
Utility for aligning Volumes to eachother
Scope:
- Plane to plane
- Simplex to simplex
- Plane to simplex and vice versa
General Description:
given a target plane or simplex A in a stationar…
-
### Description of the bug
I believe this is related to #11460 and #11053, but I figured I'd open an issue anyway, as this is much more recent than either of them. Essentially, hollowing creates a we…
-
# Problem
The query `QueryObject::ComputeSignedDistancePairwiseClosestPoints` evaluates the distance between two geometries. It reports the distance between them, "witness points" to that distance,…