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It would be interesting to have a text editor GUI.
It would allow you to write text using the default minecraft font, then select text snippets and apply a style to them (Similar to something like …
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Are you using the latest version currently available?
- [X] I am using the latest version currently avai…
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Below the image the description that is maintained for the adventure is shown. By default a maximum of 10 lines is shown, the text ends with [... show more].
It should be possible to click on "show mo…
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Make possible to deactivate the default clicking over nouns, and have no interaction clicking or touching over them, in order to have a classic text adventure, just interacting entering words by keybo…
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### Just making sure
- [X] I have read the wiki and made sure, this feature is not yet in the plugin.
- [X] I believe, that this feature is possible to implement.
- [X] I made sure, that this feature…
zax71 updated
2 months ago
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**TODO**
- [ ] Chao fonts
- [x] Chao button prompts
- [x] Chao status screen
- [x] Name Machine UI
- [x] Black Market UI
- [ ] Chao Race Entry UI
- [ ] Screenshots used in Adventure Mode tu…
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Hey, I have the following text that does not pass the tweet validity test.
```Have you listened to my latest playlist, featuring 15 amazing artists?
🌲Songs form an adventurer 🚙
https://www.yo…
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_This issue is taken from https://github.com/SpongePowered/SpongeAPI/pull/2275#issuecomment-739912355_
`LinearComponents.linear()` is clearly designed to ease the burden of creating a tree like str…
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From the JS13k demo, there are lots of directions this game could go:
- Full on roguelike. Permadeath, stats or weapons, randomization(?), player choices, etc.
- RPG - detailed (str int wis etc.)…
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I'd like to make a game that's akin to text-based adventures (e.g. zork), but set in a linux shell where the user learns about linux/bash while solving puzzles.