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This issue is a feature proposal. Feel free to upvote (with 👍 ), comment and provide your use-cases if you're interested by this feature.
## Context
(Originally discussed in https://github.com/i…
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three.js recently shipped experimental support for wide-gamut Display P3 color spaces in WebGL.[^1]
An issue that has been difficult, in terms of providing a friendly API surface to three.js users,…
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i can not use src ,run as demo,how to build src,3q
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I use:
`import GLTFLoader2 from 'gltf-loader-2';`
then i call
`loadGltfFile(gltfFile) {`
`const gltfLoader = new GLTFLoader2();`
` return new Promise(function(resolve, reject) {`
` g…
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https://developers.weixin.qq.com/s/P6cQcCmK7QvS
官方VK的demo 如果替换成three-platformize,用three-platformize的WebGLRenderer或者WebGL1Renderer函数渲染, 打开小程序会瞬间崩溃
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Currently WebGL Insight only produces the error message "No contexts found on page. Please try refreshing your page." when trying to use it to debug a three.js application, even after reloading the pa…
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Hello
I was expecting texture image files for displaying textures on meshes.
i tried loading the dAE files in viewers , but I just see the meshes with colors and opacity variations, but no « metal…
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Hello.
I have tried with all releases of collada2gltf and in all them I am facing the same issue.
I have downloaded and tested all releases from:
https://github.com/KhronosGroup/COLLADA2GLTF/re…
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It's been requested that we take a bundle of files for FBX and/or OBJ and support packaging them.
The easiest path for this is probably to do a live THREE.js conversion using loaders and GLTFExport…
avaer updated
4 years ago
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Can someone point me in the right direction?