-
I notice that in ianmackenzie/elm-geometry you have `Polygon2d.triangulate`. Was wondering how hard it would be to add two more primitives to Scene3d:
1. polygon (with or without holes) - more gene…
-
_From @sconklin on January 20, 2015 23:36_
Originally reported by: **Susan Spencer (Bitbucket: [susanlspencer](https://bitbucket.org/susanlspencer), GitHub: Unknown)**
--------------------------…
-
I assume this is way down the pipeline, but support for contour plots would be great. I think it would have to do with the way the underlying polygons are treated (by combining them or something?). I …
-
Currently, the following two processes are always done together:
- _layout_ - i.e., parsing vector tile feature geometries into a "layout vertex array" for each layer. This includes, e.g., symbol p…
-
I wanted to test out some new georust/geo features in the context of abstreet, and consequently I've been spelunking in abstreet::geom.
I ran into some inconsistencies while trying to roundtrip som…
-
In order to get a better representation of rivers and watersheds in the coastal ocean model, I'm trying to generate a mesh for extracted river polygons:
![meshing domain](https://user-images.githubus…
-
It would be great if some sample code were provided that showed usage. I can run the tests but the syntax and underlying structures seem rather different than the original library... I spent a few hou…
-
The isValid algorithm seems very slow.
Identified points to improve so far:
- the self intersection test is in O(n^2). Is there something better to do here ?
- replace explicit x() / y() / z() access…
mhugo updated
4 years ago
-
-
I’d like to encourage you to split your truly excellent work in two separate projects.
1. jsketcher as the UI
2. javascript based solid geometric modelling kernel
What you have develop looks aw…
dkipp updated
4 years ago