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ianmackenzie
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elm-3d-scene
A high-level 3D rendering engine for Elm, with support for lighting, shadows, and realistic materials.
https://package.elm-lang.org/packages/ianmackenzie/elm-3d-scene/latest/
Mozilla Public License 2.0
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Image regression tests
#110
w0rm
opened
7 months ago
0
Allow custom near/far clip depth when using toWebGLEntities
#109
ianmackenzie
opened
1 year ago
0
elm-script in nix develop
#107
w0rm
closed
11 months ago
2
Bring in pict for generating test cases
#106
w0rm
closed
1 year ago
0
Cannot have a function that takes a model and returns (the Html element containing) a scene
#105
perkee
closed
1 year ago
7
Skybox feature
#104
ivan-jukic
opened
3 years ago
0
Try computing tangent basis from UV derivatives
#103
ianmackenzie
opened
3 years ago
0
Allow creating meshes with per-vertex colors?
#102
ianmackenzie
opened
3 years ago
0
Try out the 'Enterprise PBR Shading Model'?
#101
ianmackenzie
opened
3 years ago
0
Transparency support
#100
w0rm
closed
3 years ago
9
Support textures with and without premultiplied alpha
#99
ianmackenzie
opened
3 years ago
0
Use full-screen quad for background instead of CSS
#98
ianmackenzie
opened
3 years ago
0
Material is not exposing NormalMap
#97
PixelPartner
opened
3 years ago
3
Implement frustum culling
#96
ianmackenzie
opened
3 years ago
0
Add ability to set ID on WebGL canvas element
#95
ianmackenzie
opened
3 years ago
1
Try out different depth buffer options for better precision
#94
ianmackenzie
opened
3 years ago
0
Shadow issue
#93
w0rm
opened
3 years ago
0
Add physics example
#92
ianmackenzie
opened
4 years ago
0
Support indexed meshes with more than 65536 vertices
#91
ianmackenzie
opened
4 years ago
0
Rename clipDepth to nearClipDepth or similar?
#90
ianmackenzie
opened
4 years ago
2
Add support for texture atlases
#89
ianmackenzie
opened
4 years ago
0
add WebXR support?
#88
mathiajusth
opened
4 years ago
11
Microsoft Edge behaves strange on start
#87
PixelPartner
closed
4 years ago
11
Option to flip face normals
#86
Libbum
closed
4 years ago
4
Test against ray tracers for accuracy
#85
ianmackenzie
opened
4 years ago
0
Add Scene3d.plane
#84
ianmackenzie
opened
4 years ago
0
Introduce cone primitive
#83
w0rm
closed
4 years ago
6
Add triangle primitive
#82
ianmackenzie
closed
4 years ago
1
Add cone primitive
#81
ianmackenzie
closed
4 years ago
2
Support shadows from non-watertight meshes
#80
ianmackenzie
opened
4 years ago
0
Add ability to set cutoff distance for point lights
#79
ianmackenzie
opened
4 years ago
0
Add Scene3d.shadowIf
#78
ianmackenzie
opened
4 years ago
0
Refactor mesh constructor names?
#77
ianmackenzie
closed
4 years ago
0
Merge Material.Channel module into Material
#76
ianmackenzie
closed
4 years ago
0
Multiple shadowing lights
#75
ianmackenzie
closed
4 years ago
0
Support 'precision mediump float' in fragment shaders
#74
ianmackenzie
opened
4 years ago
1
Add support for polygons and extrusions
#73
pzingg
opened
4 years ago
2
Shadows have some artifacts on iOS hardware
#72
ianmackenzie
closed
4 years ago
1
Shadows are sometimes weirdly light-coloured in Chrome on Android
#71
ianmackenzie
opened
4 years ago
0
Add units type parameter to LinearRgb?
#70
ianmackenzie
closed
4 years ago
1
Add support for Bezier curves
#69
ianmackenzie
opened
4 years ago
0
Add ToneMapping type?
#68
ianmackenzie
closed
4 years ago
1
Allow creating unlit scenes using non-physical units?
#67
ianmackenzie
closed
4 years ago
1
Set up automated test suite
#66
ianmackenzie
opened
4 years ago
1
Update elm-physics to 5.0.0
#65
w0rm
closed
4 years ago
0
Demo for testing lights and materials
#64
w0rm
closed
4 years ago
4
Fix rendering of back faces when shown
#63
ianmackenzie
closed
4 years ago
0
Rename toWebGLEntities -> toWebGL?
#62
ianmackenzie
closed
4 years ago
1
Pass aspect ratio instead of width/height to toWebGLEntities
#61
ianmackenzie
closed
4 years ago
0
Pass width and height as tuple instead of separate arguments
#60
ianmackenzie
closed
4 years ago
0
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