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Rethinkdb seems to be essentially dead in the water. There are some attempts to get back on track, but right now it sadly doesn't seem to be being maintained.
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@akileez have you messed around with creating custom template types yet? You might have some fun with those, it would be interesting to see how we might be able to take those scripts/styles-related ta…
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# Proposal
Since the inception of this library I've been meaning to write a compiler plugin which could generate a lot of the boilerplate needed to overcome the lack of Keypaths in Kotlin. I have a…
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**Describe the bug**
As the title says, the game crashes when a world is loaded and any Modular mod is added.
**To Reproduce**
1. Add a Modular mod
2. launch a world
(probably caused by another…
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### Motivation
See motivation here:
https://github.com/rustwasm/team/issues/52
### Proposed Solution
I have implemented a (limited/hacky) prototype, based on the following components:
- A…
jbms updated
3 months ago
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## Prerequisites
- [x ] I have searched for similar features requests in both open and closed tickets and cannot find a duplicate.
- [x ] The feature is still missing in the latest stable version …
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Firebase 9 is currently and beta and support tree shaking
Angularfire 7 (in beta) support Firebase 9
it'd be lovely to be able to us akita-ng-fire and Firebase with tree shaking (even in beta, an…
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There are a lot of issues with the importer that are outstanding at the moment
#3505
#3501
#3460
#3447
#3435
#3434
#3395
#3311
#3390
#3327
#3244
#3229
#3217
#3139
#2941
#2779…
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Currently `import` truly imports everything from a module, including `private` declarations and transitively imported declarations. Thus if we make any change at all that is reflected in the .olean ou…
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When [Truly Modular API](https://modrinth.com/mod/modular-item-api) is added alongside treechop, the game fails to load, & complains that the TreechopUtil API doesn't exist if I read this correctly
…