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- デバッグに使いたい
- Transform等をいじりたい
- XR Interactive Toolkitでも Meta XR Core SDKでも動かしたい
- Undoしたい
- 1セッション中の変更を外部に書き出せるようにしたい(& Editor側で反映させたい)
- 1セッション中の変更を永続化・初期化出来るようにしたい
Cj-bc updated
1 month ago
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I'm not able to build and open the sample project for OpenXR.
The CMakeProjectBuildError log shows the following error:
.../o3de-extras/Gems/OpenXRVk/Code/CMakeLists.txt:11 (o3de_gem_setup):
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**Do not report issues when using the Virtual Desktop or ALVR drivers for SteamVR, this is not supported by Revive.**
**Describe the bug**
Upon launching Blade & Sorcery (unmodded) the game itself…
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I installed Azure Spatial Anchors using the MRTK Feature Tool following the instructions of this page: https://learn.microsoft.com/en-us/azure/spatial-anchors/how-tos/create-locate-anchors-unity
Ve…
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(from @BenediktHensen) We should decide whether we want to update to MRTK 3 or use a completely different MR SDK - if we even require something apart from ARFoundation and OpenXR. We should check for …
fwild updated
7 months ago
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```
Launching lib/main.dart on iPhone (Vadim) in debug mode...
Automatically signing iOS for device deployment using specified development team in Xcode project: JWLC4DLW2U
Running Xcode build...
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Hello, this project looks very interesting from many perspectives.
First the idea to use react and v8 for unity UI sounds very innovative and promising.
Second the monorepo setup consolidating the w…
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Unity added a prefab to help with motion sickness.
https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.3/manual/tunneling-vignette-controller.html
Here is a tutorial to add it:
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It'd be great if this repo had an example had a way to be free from HAP support to be driven by Unity Video Player or AVPro.
This would unlock mobile XR device support like Quest, Magic Leap, and …
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In Unity 2019.2.9
Assets\MixedRealityToolkit.LightingTools\CameraCapture\CameraCaptureUWP.cs(10,26): error CS0234: The type or namespace name 'WebCam' does not exist in the namespace 'UnityEngine.X…