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It's possible to change the skydome model in the level editor, but the changes don't save.
Sometimes the texture of sky does not suit planar mapping (flat from top down) as things are stretched and…
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We are using uv inside CI/CD, and we are constantly hitting Memory kills by the kubernetes executor.
We don't really want to increase the memory requests to high because it's not needed outside of u…
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```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
-
```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
-
```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
-
```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
-
```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
-
```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …
-
```lua
local root = vim.fn.fnamemodify("./.repro", ":p")
_G.Time = function(start, msg)
msg = msg or ""
local duration = 0.000001 * (vim.loop.hrtime() - start)
-- __AUTO_GENERATED_P…
-
```
What steps will reproduce the problem?
1. adding BitmapMaterial or MovieclipMaterial to Cylinder without top &
bottom side
What is the expected output? What do you see instead?
bitmap is trimed …