Quantuman134 / TexPainter

TexPainter: Generative Mesh Texturing with Multi-view Consistency
MIT License
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Poor Effect of Building Texture Generation #5

Open bdcms1 opened 2 weeks ago

bdcms1 commented 2 weeks ago

Hi, thank you for your excellent work. I used TexPainter to generate textures for the building LoD (level of detail) model of the building, and found that the results were not ideal, for example, the text prompt words: Gothic architecture style building, the generated building texture was blurred, the color was monotonous, and there were problems such as noise and blur. Do you have any suggestions for these questions? Thank you very much.

Quantuman134 commented 1 week ago

We also find the limitation performance of TexPainter on building models. This will be improved in future. There are two ways that might improve the generation quality temporarily. The first is a homogenic uv mapping. The quality of generation is influenced by the uv mapping quality. The second is a closer camera view to make the TexPainter more focus on detailed contents. Hope these suggestion can help you. We will keep going to improve the generation results.