Quantuman134 / TexPainter

TexPainter: Generative Mesh Texturing with Multi-view Consistency
MIT License
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TexPainter: Generative Mesh Texturing with Multi-view Consistency

Teaser

⚠️ 2024.7.3: The code of current version appears problems, and these problems probably decrease the generation quality and cause artifacts. We are checking the source of problems.

Introduction

We propose TexPainter, a novel method to enforce multi-view consistency. Our method is based on the observation that latent space in a pre-trained diffusion model is noised separately for each camera view, making it difficult to achieve multi-view consistency by directly manipulating the latent codes. Based on the celebrated Denoising Diffusion Implicit Models (DDIM) scheme, we propose to use an optimization-based color-fusion to enforce consistency and indirectly modify the latent codes by gradient back-propagation. Our method further relaxes the sequential dependency assumption among the camera views. By evaluating on a series of general 3D models, we find our simple approach improves consistency and overall quality of the generated textures as compared to competing state-of-the-arts.

Please check our project page here

For additional details, please see the TexPainter paper

Install

This code is tested on Ubuntu20.04 LTS with Python 3.8 and PyTorch 2.0.1 CUDA 11.8 installed. To run our method, you should at least have a NVIDIA GPU with 24 GB RAM. We test our code on a RTX 3090. Please follow below steps to configure the environment of code.

# create a conda environment with Python 3.8
conda create -n TexPainter python=3.8

# install PyTorch
conda install pytorch==2.0.1 torchvision==0.15.2 torchaudio==2.0.2 pytorch-cuda=11.8 -c pytorch -c nvidia

Then, install Pytorch3D

# install runtime dependencies for PyTorch3D
conda install -c fvcore -c iopath -c conda-forge fvcore iopath
conda install -c bottler nvidiacub

# install PyTorch3D
conda install pytorch3d -c pytorch3d

Finally, install other packages

pip install -r requirements.txt

Usage

We provide examples to show the texture painting process. To try the TexPainter, you can input the following command lines:

python main.py --mesh_dir 'Assets/Nascar.obj' --save_dir 'Results' --text_prompt 'The next gen of nascar'

and

python main.py --mesh_dir 'Assets/China_Vase.obj' --save_dir 'Results' --text_prompt 'Chinese blue and white porcelain'

You also can generate texture from your own mesh models and text prompts with these arguments:

python main.py --mesh_dir <your-mesh> --save_dir <output-dir> --text_prompt <your-text-prompt> \
  --seed <random-seed=0> \
  --guidance_scale <CFG-weight=7.5> \
  --opt_eps <epochs-in-optimization=20> \
  --opt_lr <learning-rate-in-optimization=0.1>

If you set the --opt_eps 0. The optimization process is passed and same with the direct VAE encoding method. A concrete illustration can be found in our paper.