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Extracted from https://github.com/ziglang/zig/issues/215#issuecomment-337776622.
Currently Zig relies on LLVM for assembly parsing on all targets.
It's a big project if Zig were to take on knowl…
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This is another new GSOC candidate that may hit a bit of a sweet spot for scope and potential. Or I might just be overly optimistic as usual :-)
Objective: Implement our first sensible (so the worl…
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A Graph type's show implementation might generate strings that result in invalid dot output. For example
```
> putStrLn (export defaultStyleViaShow (path ["test \"1\"", "2"]) :: String)
digraph
…
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In the French rendering of OSM (http://tile.openstreetmap.fr/), discontinious barrier such as bollard are rendered as dots instead of a line.
It allow user to make a difference between unpassable barr…
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I don't want to attract too much attention on that because it probably won't happen until at least a month or two, but eventually I would like the UI visuals to be redone.
First, we want anti-aliased…
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I'm introducing a `MFAF_MODE_2020` (`MSAF_MODE_2020`) "modern" animation format flag. My sense is the historical practice of emitting the animation data in frame order is inefficient.
I'm wondering…
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Hi @tatyanade ,
Please see `PEmbroider_shape_hatching_experimental`.
I would be grateful if you could document "spine" hatching mode, as demonstrated in the upper row of this example. It requires …
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Doddler hi. I've skimmed through the code and as it seems that this project includes both the server and the complete client overhaul. Do you think that it would be feasible to scale down the main til…
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( for those just tuning in, this thread is a continuation of a discussion started here https://github.com/TheDuckCow/godot-road-generator/pull/177 )
Hey thanks for the detailed response. So last …
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Since Q2RTX doesn't use lightmaps, currently it's not possible to have smoothed (phong) shading in Q2 maps.
Could you please add such functionality, if possible, to 4bsp? It would need to generate …