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_**TAA (and LiteTAA) have a lot of ghosting in their process.**_
Since some of the main effects of the shader (like SSGI or volumetric lighting) basically require AA to not look too pixelated/grain…
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```bash
fsleyes render --scene 3d -rot 45 0 -30 --outfile tmp.99.result.deface.fsleyes.render_1.png tmp.99.result.deface.nii -dr 30 250 -cr 30 500 -in spline -bf 0.225 -r 100 -ns 500
```
thanks t…
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I noticed that when running Avivator in `dev`, it prints out more copies of `Metadata (in JSON-like form) for current file being viewed` for every HMR change that it's processed.
Looking at the cod…
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g++/gcc version: 12.1.0
scons version: 4.3.0
Following the instructions on the README, I've cloned both the godot and godex repositores and applied the patch.
When using scons I get an error th…
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I have an obscure issue here that I think would just take a few lines changes to get fixed. I would be happy to test it and put in a PR myself. I'm up against the edge of my knowledge of Unity's comma…
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### Tested versions
v4.2.1.stable.official [b09f793f5]
I lack a reliable reproduction case to test other versions currently.
### System information
Windows 10, v4.2.1, Vulkan, ForwardPlus, RTX3090…
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I need shaders for:
* vivid colors/color balance change
* sharp edges
* CCD noise
* Night vision
* Acoustic vision (echolocation)
* X-Ray vision (how to do that without changing textures/models?…
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## Summary
Hi,
not sure if this is an issue or WAI. I couldn't make sense of some results I was getting, so I tried to run the notebook from the [Volumetric inverse rendering tutorial](https://mit…
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Hello Neos Team.
I am experimenting in Neos with real volumetric video recordings. At the moment I use 2 Azure Kinect locally matched and recorded(Frontand Back) (soon 4 sensors from all sides). I …
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**Is your feature request related to a problem? Please describe.**
Currently, it's not possible to toggle off / on the rendering of opaque / transparent / transmission passes. This makes it difficu…