-
```
What steps will reproduce the problem?
If I am loading .obj files either generated from 3ds max exporter or converted
by the open asset import library i get the error.
WARNING: s ignored in line…
-
```
What steps will reproduce the problem?
If I am loading .obj files either generated from 3ds max exporter or converted
by the open asset import library i get the error.
WARNING: s ignored in line…
-
Weil ich mir inzwischen doch etwas unsicher bin, wollte ich noch mal die Diskussion anstoßen, welches Dateiformat sich zum Speichern von Meshes aus dem Mesheditor am besten eignet. Deswegen hier noch …
-
```
1. I prepared 3D models(vrml 1.0) with various number of polygons by
decimating original models.
10k, 5k, 4k, 3k, 2k, 1k
2. I converted those models to obj format using blender.
3. Try to load eac…
-
```
What steps will reproduce the problem?
If I am loading .obj files either generated from 3ds max exporter or converted
by the open asset import library i get the error.
WARNING: s ignored in line…
-
```
What steps will reproduce the problem?
If I am loading .obj files either generated from 3ds max exporter or converted
by the open asset import library i get the error.
WARNING: s ignored in line…
-
```
What steps will reproduce the problem?
If I am loading .obj files either generated from 3ds max exporter or converted
by the open asset import library i get the error.
WARNING: s ignored in line…
-
```
1. I prepared 3D models(vrml 1.0) with various number of polygons by
decimating original models.
10k, 5k, 4k, 3k, 2k, 1k
2. I converted those models to obj format using blender.
3. Try to load eac…
-
```
What steps will reproduce the problem?
If I am loading .obj files either generated from 3ds max exporter or converted
by the open asset import library i get the error.
WARNING: s ignored in line…
-
```
What steps will reproduce the problem?
If I am loading .obj files either generated from 3ds max exporter or converted
by the open asset import library i get the error.
WARNING: s ignored in line…