-
There is this USD Preview Surface test for plastic that is not showing highlights in the GLSL/OSL renderings in the render tests:
https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/reso…
-
The following changes to default visualization lead to better visuals (annotated for ease of implementation, impact smaller is better)
1. Adjust the camera's field of view (particularly helpful for…
-
## Environment
* OS Version:Ubuntu 24.04
* ros Version: Jammy
* If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section.
- Rende…
-
Is there any way to integrate sound physics into the positional audio plugin? Attenuation, reverb, occlusion? It would require the client to obtain additional information from the game or simulated en…
-
Given the diversity of opinions on how the gain controls should work (see discussion here: https://github.com/pothosware/SoapySDRPlay3/pull/27), I spent some time over the weekend thinking about a pos…
-
The noise parameter in the sinograms only increases the absorption, never decreases it, see image:
![xdesign_noisecomparison_line](https://cloud.githubusercontent.com/assets/10544058/22876844/6f45cbe…
-
The "pulse" function added in PR #32 provides an easy to use, direct way to provide a simple, momentary actuation of vibration motors in controllers.
The goal of buffered haptics to is increase the v…
-
### steps to reproduce
just turn on nvda and turn off audio ducking. reduce voice fade to "0" go into win 10 sound setings and turn off audio enhancements set to "do nothing" disallow all audio …
-
I posted the question on Azimuth ad below but there , seem to have less attenuation I would to repost the problem here again.
https://github.com/satijalab/azimuth/issues/134
I made my own referen…
-
## 🚀 Feature
We floated the possibility of autogenerating connection graphs in meeting this week... which I think everyone agrees would be handy. This is bound to change after the event handler PRs,…