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### Use Case
Currently, the mesh collider must use the original data of the assigned mesh. Consequently, if the original mesh is highly complex, it can significantly decrease performance. While it's …
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### What do you want to do with Hls.js?
We have a stream that has subtitles baked into the .ts file. So it doesn't have a subtitle track in the .m3u8 file.
Since there is a SubtitleStreamControlle…
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Keyframes after baking didn't set to "generated":
Now:
![image](https://github.com/user-attachments/assets/d0602480-885a-406a-b284-f041feb2fa9c)
Should be:
![image](https://github.com/user-attachm…
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Hello, have this error both cpu and cuda
(1/5): Load TripoSR and scene codes
(2/5): Load mesh
(3/5): Generate UVs
(4/5): Rasterize UV atlas
(5/5): Sample NeRF to UV atlas
Traceback (most recen…
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**Your Godot version:**
4.2.2 and 4.3
**Issue description:**
LightMapGI node only bakes light data for child nodes of its parent, but that is not mentioned in the documentation.
Another note sho…
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### Is your feature request related to a problem? Please describe.
Light baking is a very serious and important thing in any game engine, since it opens up so much optimisation possibilities AND make…
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### Describe the bug
Each engine start switch has a baked in light reflection on the top middle section of the switch
### Expected behaviour
Engine start switches have correct light reflections bas…
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The relevant code from ssbh_wgpu, which matches the results from testing in game:
https://github.com/ScanMountGoat/ssbh_wgpu/blob/d1748b0e9663f47281c51d7f05cde1fbea5b00f6/ssbh_wgpu/src/animation.rs#L…
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### Godot version
4.0 dev
### System information
Windows 10
### Issue description
When dynamic objects are baked, they will not receive global illumination from lightmap captures until …
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It would be great if optional chaining was baked into the proposal:
```javascript
document.querySelector("#myElement")?::let(it => {
// it's safe to do things with the element here
setupInte…