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## What problem does this solve or what need does it fill?
A lot of PS1-era games had a mix of 3D scenes and sprite graphics (pixel art or similar) -- a classic was Final Fantasy Tactics but there …
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_In spirit of https://github.com/bevyengine/bevy/issues/12660_
_Adapted from https://github.com/bevyengine/bevy/pull/14268_
## What problem does this solve or what need does it fill?
I believe …
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Is there any support planned for ray casting in this crate?
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## What problem does this solve or what need does it fill?
Currently, 2D games do not support Lighting such as `PointLight` and `SpotLight`, but could greatly benefit from them. The current solutio…
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The example in question:
https://github.com/bevyengine/bevy/blob/259fb6896e07bed89df2637aace547f295fc7e82/examples/ecs/dynamic.rs
Does far more than presenting how to use the dynamic query API. …
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Hello
Thank you for contributing to this amazing project.
I find out that tao uses gtk and with gtk, we can use the following C codes in order to render the whole window into the pixels.
```
voi…
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I’m also somewhat working on a Voxel engine at the moment based on block-mesh as well and perhaps wanted to make some pull request but before I were to do that I’m curious what exactly you see this re…
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## What problem does this solve or what need does it fill?
Adds a nice effect to games.
## What solution would you like?
Add some kind of component or animation to a Camera to add a screen sh…
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## What problem does this solve or what need does it fill?
Currently Bevy require to have on computer rustc compiler to be able compile and use game which user created.
## What solution would yo…
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### Summary
When using the Bevy ECS game engine, "systems" are defined as a function with parameters. Bevy also has wrapper types around `&` references: `Res` (at least, that's how I understand it), …