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I am trying to write a character controller using rapier. To control when I can jump, I want to use `cast_shape` to check whether I am currently grounded. This leads to a problem: the resulting normal…
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I tried this code:
Clone https://github.com/TheBevyFlock/bevy-template and run `cargo run --release` on Windows
I expected to see this happen: Literally anything else than the standard library…
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## Bevy version
0.14.0
## \[Optional\] Relevant system information
cargo 1.79.0 (ffa9cf99a 2024-06-03)
Arch linux latest stable and wayland (hyprland)
`AdapterInfo { name: "Mesa Intel(R…
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I'm not sure if this is a real issue or just the reality of floating point precision, but I wanted to at least flag it as suspicious.
I have a simple scene with a floor collider of shape
```rust
…
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```
thread 'Compute Task Pool (3)' panicked at /Users/REDACTED/.cargo/registry/src/index.crates.io-6f17d22bba15001f/bevy_editor_pls_default_windows-0.8.0/src/cameras/mod.rs:437:64:
called `Result::u…
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Hello,
First of all thanks for this great plugin. I was thinking of using it for a multiplayer game in combination with the Tiled support that you recently added. One prerequisite for this is that …
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## What problem does this solve or what need does it fill?
When working with third party dependencies, it's very common to get inscrutable errors about how the trait `Plugin` (or `Component` or `R…
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### Code
```
cd /tmp
git clone https://github.com/bevyengine/bevy --depth 1 # commit d158e0893ea88b6acf523a4264f076d6e0b540c6
cd bevy/
cargo run --example breakout # see log 1 below
# stop…
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I am using rapier 0.18.0 through bevy_rapier2d 0.24.0 and noticed occasional `attempt to subtract with overflow` in `update_after_subregion_removal()` on subtract from `self.subproper_proxy_count`. I …
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After some experimentation, I discovered that this mod does not support highlighting sprites; it just picks them.
Or I'm failing to configure the mod correctly, but after reviewing the code; none o…