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aevyrie
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bevy_mod_picking
Picking and pointer events for Bevy.
https://crates.io/crates/bevy_mod_picking
Apache License 2.0
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Sprite backend improvements
#354
jnhyatt
opened
1 day ago
1
Picking should take the sprite's rect into consideration.
#353
Sigma-dev
opened
2 days ago
1
Crate features: `debug` depends on `backend_bevy_ui` being enabled
#352
zhaop
opened
4 days ago
0
Make bevy_render optional
#351
Swoorup
opened
4 days ago
0
Make bundle clone
#350
StarArawn
opened
5 days ago
0
PickingInteraction isn't changing colors in many buttons.
#349
StarArawn
opened
6 days ago
0
egui_backend -> backend_egui in egui.rs example
#348
victorb
closed
18 hours ago
0
v0.20.1
#347
aevyrie
closed
2 weeks ago
0
Add avian backend + example
#346
phepranto
closed
2 weeks ago
2
V0.20 release
#345
aevyrie
closed
2 weeks ago
0
Click handlers not firing on mesh
#344
mahulst
closed
3 weeks ago
3
Change egui dependency in egui backend to match root `Cargo.toml`
#342
Joakker
closed
2 weeks ago
0
Picking doesnt work on adjacent 2d meshes (`backend_raycast`)
#341
Zizico2
opened
1 month ago
2
Change "Unable to get pointer" from tracing `error` to `debug`
#340
aevyrie
closed
1 month ago
0
Only draw debug circle and drag indicators (in debug_draw_egui) when DebugPickingMode is set to noisy
#339
Affinator
opened
1 month ago
0
`Option<ForceTouch>` to pointer events
#338
ActuallyHappening
opened
1 month ago
0
Bevy 0.14 Release Candidate
#337
aevyrie
closed
2 weeks ago
1
0.19.0 release
#336
aevyrie
closed
1 month ago
0
Make highlight plugin setting public
#335
aevyrie
closed
1 month ago
0
Add support for multiple versions of egui and rapier
#334
aevyrie
closed
1 month ago
0
derive `Copy` for `HitData` and adjust consumers
#333
databasedav
closed
2 months ago
1
[XPBD] Cannot select Kinematic Bodies
#332
sweglord227
opened
2 months ago
0
Single click also fires drag events
#330
alexparlett
closed
1 month ago
1
add render_to_texture example
#327
IceSentry
closed
1 month ago
0
Bumped bevy_egui to 0.26 in egui backend
#326
Mat-Stevenson-Simworx
closed
1 month ago
4
bevy_ui backend does not work with `TargetCamera`
#325
musjj
opened
3 months ago
7
transparency and overlapping problems with sprite picking
#324
MonforteAdrian
closed
1 month ago
1
keyboard_input : Res<Input<KeyCode>> - not working after import of bevy_mod_picking
#323
ajerni
closed
3 months ago
1
HighlightPluginSettings "is_enabled" Private Field
#322
CarbonFlora
closed
1 month ago
0
Ignore UI nodes with a ZERO rect
#321
keis
closed
1 month ago
0
Bevy UI node with Display::None is always hit
#320
keis
closed
1 month ago
0
Fix touch missing pointers
#319
aevyrie
closed
1 month ago
0
0.18.0 Release
#318
aevyrie
closed
4 months ago
0
`bevy_ui` debug overlay broken
#317
aevyrie
opened
4 months ago
3
Unable to get location for pointer Touch(0)
#316
favilo
closed
1 month ago
3
Sprite Highlighting
#315
StrikeForceZero
opened
5 months ago
1
Bevy 0.13
#314
StrikeForceZero
closed
4 months ago
25
Bevy 0.13
#313
ryanpeach
closed
4 months ago
0
Resizing a mesh causes picking to break
#312
tychedelia
opened
5 months ago
0
How to query all selected items?
#311
ddorstijn
closed
4 months ago
2
How to disable multiselect?
#310
ddorstijn
closed
4 months ago
1
[Feature] Prevent events from bubbling up
#309
tychedelia
closed
4 months ago
2
Picking Sprites
#308
ZacharyKamerling
opened
5 months ago
7
Rapier backend doesn't work
#307
Multirious
closed
5 months ago
1
Implement bevy_xpbd_3d picking backend
#306
Affinator
closed
4 months ago
0
Recursive ignore?
#305
devnev
closed
4 months ago
1
added filtering of 3d and 2d cameras to allow for 3d and 2d cameras to operate simultaneously
#304
skylerparr
closed
5 months ago
3
Take the `debug` feature out of default features!
#301
Oglo12
closed
4 months ago
1
Is Nightly Rust Required?
#300
michaelgrilo
closed
4 months ago
1
Use `try_insert` to prevent `panic`s
#299
janriemer
closed
5 months ago
2
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