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## Bevy version
main on fd32c6f0ec2
## What you did
I tried to import a glTF file derived from blender's [Snow](https://studio.blender.org/characters/snow/v2/).
## What went wrong
Bevy …
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## What problem does this solve or what need does it fill?
It would be quite ergonomic to be able to respond to when assets get loaded, changed, etc, using observers. We currently have `AssetEvent`, …
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Hey, this is a really cool project! Well done!
You should probably submit it to https://bevyengine.org/assets/ for more visibility since you also have a very good integration example with Bevy. I c…
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Currently trying to make a 3d first person character. i have given the entity with the collider a restitution of 0.0. Although this does not work, the player character still bounces upon reaching suf…
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For Mesh and Image data, when `RenderAssetUsages == RENDER_WORLD`, when can potentially move the asset data to a background task and have that task upload the data to a GPU buffer in order to prevent …
JMS55 updated
1 month ago
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## Bevy version
The release number or commit hash of the version you're using.
0.15.0-rc.3 and lastest #e155fe1d
## \[Optional\] Relevant system information
```
SystemInfo { os: "Linux rolling…
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https://github.com/bevyengine/bevy/issues/1658
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## What problem does this solve or what need does it fill?
A major pain point of using `Handle` as components in the ECS currently is that the assets pointed-to by the handle can change, and there …
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## Bevy version
Whichever Bevy version runs on the website, 0.13.2
## \[Optional\] Relevant system information
Linux, firefox
## What you did
https://bevyengine.org/examples/Shaders/ex…
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There are sets of tests that we have that should just be entered by a single command, like the tests for the individual "example extensions". They make fixing problems with them extremely slow because…