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Jondolf
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avian
ECS-driven 2D and 3D physics engine for the Bevy game engine.
https://crates.io/crates/avian3d
Apache License 2.0
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AnyCollider context
#527
oxkitsune
opened
1 day ago
1
Gravity is suddenly default "on" only if ExternalForce is used, but default off otherwise
#526
aDecoy
opened
2 days ago
0
Negative gravity above objects with colliders
#525
SunkenPotato
closed
1 week ago
1
Use `core` and `alloc` over `std`
#524
Jondolf
opened
1 week ago
0
`ShapeCaster` (contact?) debug gizmo is still visible when using `PhysicsGizmos::none()`
#523
theseikoda
opened
1 week ago
0
Incorrect sync between `Transform::rotation` and `Rotation` 2
#522
Shatur
opened
1 week ago
0
Is avian2d broken with latest bevy git source?
#521
fernanlukban
closed
1 week ago
3
Fix 3D rotation update in `transform_to_position`
#520
Jondolf
closed
1 week ago
0
Make disabling joints possible.
#519
shanecelis
closed
1 week ago
1
Accept `IntoIterator` for `Collider::compound` instead of `Vec`
#518
Shatur
opened
1 week ago
0
Remove `rest_length` field from `DistanceJoint`.
#517
shanecelis
opened
2 weeks ago
0
Incorrect sync between `Transform::rotation` and `Rotation`
#516
Shatur
closed
1 week ago
0
[FeatureRequest] Add a way to add multiple `RayCaster` or `ShapeCater` on an entity.
#515
Aleod-m
closed
1 week ago
1
Keeping only physics plugins doesn't work after migration from XPBD
#514
Shatur
opened
3 weeks ago
0
Allow interpolation of scales
#512
janhohenheim
closed
1 week ago
3
Joint entities rotations
#511
exoexo-dev
opened
3 weeks ago
0
Improve `SpatialQuery` APIs and docs, and add more configuration
#510
Jondolf
opened
4 weeks ago
0
Specifying only `f32`/`f64` features without `parry-f32`/`parry-f64` features causes a panic without an obvious cause
#509
datael
opened
4 weeks ago
0
Optimize `wake_on_collision_ended` when large number of collisions are occurring
#508
datael
closed
4 weeks ago
3
Add optional `rotation_offset` to FixedJoint
#507
RJ
opened
1 month ago
1
add some #[must_use] to LockedAxes builder fns
#506
RJ
closed
1 month ago
0
Panic with headless build
#505
glklimmer
opened
1 month ago
1
Reduce implicit defaults by requiring more components
#504
Jondolf
opened
1 month ago
0
Change default coefficient of restitution to `0.0`
#503
Jondolf
opened
1 month ago
0
Fix missing feature flag
#502
janhohenheim
closed
1 month ago
0
Inconsistent Behavior with Velocity Calculations and Frame Rates in 2D Movement
#501
JustKira
opened
1 month ago
0
Rework `Mass` and `Inertia` and add `GlobalAngularInertia` in 3D
#500
Jondolf
opened
1 month ago
0
Difficulty with Implementing Damping and Movement in Spacecraft Using Avian
#498
JustKira
opened
1 month ago
0
revert schedule change for debug render. fixes #496
#497
Hellzbellz123
opened
1 month ago
0
really bad debug-render performance
#496
Hellzbellz123
opened
1 month ago
0
Fix default schedule in `IntegratorPlugin::new` docs
#495
Jondolf
closed
1 month ago
0
Make `PhysicsLayer` require a `#[default]` variant
#494
Jondolf
closed
1 month ago
0
Add predicate variants to all casts
#493
janhohenheim
closed
1 month ago
0
LockedAxes break ExternalTorque
#492
unpairedbracket
closed
1 month ago
0
Only warn about 'overlapping at spawn' for dynamic bodies
#491
RJ
closed
1 month ago
1
~Question~ Can you construct custom collision shapes?
#490
MountainLabsYT
opened
1 month ago
1
3D friction behaves unrealistically
#489
Jondolf
opened
1 month ago
0
Fix real part of quaternion derivatives
#488
unpairedbracket
closed
1 month ago
4
Add collide and slide kinematic controller
#487
UndefinedBHVR
opened
1 month ago
3
Fix locked axes in gyro torque
#486
unpairedbracket
closed
1 month ago
0
Fix angular locked axes in gyroscopic torque computation
#485
Jondolf
closed
1 month ago
0
No error if entity has transform but not global transform.
#484
coolcatcoder
opened
1 month ago
0
Use hooks for component initialization
#483
Jondolf
closed
1 month ago
0
Remove duplicate code
#482
kumikaya
closed
1 month ago
0
Make collision reporting opt-in
#481
janhohenheim
opened
2 months ago
2
Make contacts deterministic across Worlds
#480
cBournhonesque
closed
1 month ago
1
Incorrect CenterOfMass for ColliderConstructorHierarchy with scale up transform
#479
MikMikus
opened
2 months ago
0
Document components and resources needed for rollback
#478
Jondolf
opened
2 months ago
4
Fix usage without Parry
#477
Jondolf
closed
2 months ago
0
Use a single layer as the default membership instead of all.
#476
Aceeri
closed
1 month ago
3
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