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Jondolf
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avian
ECS-driven 2D and 3D physics engine for the Bevy game engine.
https://crates.io/crates/avian3d
Apache License 2.0
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Optimize `wake_on_collision_ended` when large number of collisions are occurring
#508
datael
closed
2 months ago
3
Add optional `rotation_offset` to FixedJoint
#507
RJ
opened
2 months ago
1
add some #[must_use] to LockedAxes builder fns
#506
RJ
closed
2 months ago
0
Panic with headless build
#505
glklimmer
opened
2 months ago
1
Reduce implicit defaults by requiring more components
#504
Jondolf
opened
2 months ago
0
Change default coefficient of restitution to `0.0`
#503
Jondolf
closed
1 week ago
0
Fix missing feature flag
#502
janhohenheim
closed
2 months ago
0
Inconsistent Behavior with Velocity Calculations and Frame Rates in 2D Movement
#501
JustKira
opened
2 months ago
0
Rework `Mass` and `Inertia` and add `GlobalAngularInertia` in 3D
#500
Jondolf
closed
1 month ago
0
Difficulty with Implementing Damping and Movement in Spacecraft Using Avian
#498
JustKira
opened
3 months ago
0
revert schedule change for debug render. fixes #496
#497
Hellzbellz123
opened
3 months ago
0
really bad debug-render performance
#496
Hellzbellz123
opened
3 months ago
0
Fix default schedule in `IntegratorPlugin::new` docs
#495
Jondolf
closed
3 months ago
0
Make `PhysicsLayer` require a `#[default]` variant
#494
Jondolf
closed
3 months ago
0
Add predicate variants to all casts
#493
janhohenheim
closed
3 months ago
0
LockedAxes break ExternalTorque
#492
unpairedbracket
closed
3 months ago
0
Only warn about 'overlapping at spawn' for dynamic bodies
#491
RJ
closed
3 months ago
1
~Question~ Can you construct custom collision shapes?
#490
MountainLabsYT
opened
3 months ago
1
3D friction behaves unrealistically
#489
Jondolf
closed
2 weeks ago
1
Fix real part of quaternion derivatives
#488
unpairedbracket
closed
3 months ago
4
Add collide and slide kinematic controller
#487
UndefinedBHVR
opened
3 months ago
3
Fix locked axes in gyro torque
#486
unpairedbracket
closed
3 months ago
0
Fix angular locked axes in gyroscopic torque computation
#485
Jondolf
closed
3 months ago
0
No error if entity has transform but not global transform.
#484
coolcatcoder
closed
4 days ago
2
Use hooks for component initialization
#483
Jondolf
closed
3 months ago
0
Remove duplicate code
#482
kumikaya
closed
3 months ago
0
Make collision reporting opt-in
#481
janhohenheim
opened
3 months ago
2
Make contacts deterministic across Worlds
#480
cBournhonesque
closed
3 months ago
1
Incorrect CenterOfMass for ColliderConstructorHierarchy with scale up transform
#479
MikMikus
opened
3 months ago
0
Document components and resources needed for rollback
#478
Jondolf
opened
3 months ago
4
Fix usage without Parry
#477
Jondolf
closed
3 months ago
0
Use a single layer as the default membership instead of all.
#476
Aceeri
closed
3 months ago
3
Make physics entity creation more difficult to mess up
#475
JonasAAA
closed
3 months ago
1
Unexpected behavior with `LockedAxes` and rotations after upgrading from `0.1.0` to `0.1.1`
#474
piedoom
closed
3 months ago
1
`RayCaster.ignore_self` doesn't ignore colliders in children
#473
johannesvollmer
opened
3 months ago
1
Fix collider scale propagation issues
#472
Jondolf
closed
3 months ago
0
Negative scales coming from an ancestor are ignored by colliders
#471
janhohenheim
opened
3 months ago
3
Allow not overwriting entity visibility with debug renderer
#470
Dentosal
opened
4 months ago
0
Implement a component for configuring which types of bodies a collider can collide with
#469
janhohenheim
opened
4 months ago
1
Disable overlap warning for sensors
#468
hocop
closed
4 months ago
0
Implement ground detection
#467
janhohenheim
opened
4 months ago
0
Implement multibody joints, aka articulations
#466
janhohenheim
opened
4 months ago
0
Implement joint motors
#465
janhohenheim
opened
4 months ago
0
[+]Avian(Backend) - GravityScale::Default changed to 1.0f32
#464
Khanoto
closed
4 months ago
0
GravityScale::default() should be 1.0
#463
ethereumdegen
closed
4 months ago
0
Add `with_included_entities` to the SpatialQuery system param
#462
cBournhonesque
opened
4 months ago
0
Add `#[reflect(Component)]` for `AncestorMarker` and register the type
#461
Jondolf
closed
4 months ago
0
Make `AncestorMarker` reflect `Component` and add it to the type registry.
#460
janhohenheim
closed
4 months ago
0
Panic using a ColliderConstructor to create a collider from a Gltf mesh.
#459
Logan-010
closed
4 months ago
2
The documentation of `ShapeHitData` says the points are in local space, but they're in world space
#458
janhohenheim
opened
4 months ago
0
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