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Jondolf
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avian
ECS-driven 2D and 3D physics engine for the Bevy game engine.
https://crates.io/crates/avian3d
Apache License 2.0
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Make physics entity creation more difficult to mess up
#475
JonasAAA
closed
1 month ago
1
Unexpected behavior with `LockedAxes` and rotations after upgrading from `0.1.0` to `0.1.1`
#474
piedoom
closed
1 month ago
1
`RayCaster.ignore_self` doesn't ignore colliders in children
#473
johannesvollmer
opened
2 months ago
1
Fix collider scale propagation issues
#472
Jondolf
closed
2 months ago
0
Negative scales coming from an ancestor are ignored by colliders
#471
janhohenheim
opened
2 months ago
3
Allow not overwriting entity visibility with debug renderer
#470
Dentosal
opened
2 months ago
0
Implement a component for configuring which types of bodies a collider can collide with
#469
janhohenheim
opened
2 months ago
1
Disable overlap warning for sensors
#468
hocop
closed
2 months ago
0
Implement ground detection
#467
janhohenheim
opened
2 months ago
0
Implement multibody joints, aka articulations
#466
janhohenheim
opened
2 months ago
0
Implement joint motors
#465
janhohenheim
opened
2 months ago
0
[+]Avian(Backend) - GravityScale::Default changed to 1.0f32
#464
Khanoto
closed
2 months ago
0
GravityScale::default() should be 1.0
#463
ethereumdegen
closed
2 months ago
0
Add `with_included_entities` to the SpatialQuery system param
#462
cBournhonesque
opened
2 months ago
0
Add `#[reflect(Component)]` for `AncestorMarker` and register the type
#461
Jondolf
closed
2 months ago
0
Make `AncestorMarker` reflect `Component` and add it to the type registry.
#460
janhohenheim
closed
2 months ago
0
Panic using a ColliderConstructor to create a collider from a Gltf mesh.
#459
Logan-010
closed
2 months ago
2
The documentation of `ShapeHitData` says the points are in local space, but they're in world space
#458
janhohenheim
opened
2 months ago
0
Use `FixedPostUpdate` by default and simplify scheduling
#457
Jondolf
closed
1 month ago
8
Fix one way example
#456
adsick
closed
4 weeks ago
2
Allow manipulation of `ColliderConstructor` at runtime
#455
janhohenheim
opened
2 months ago
0
Tracking issue: Improve examples
#454
janhohenheim
opened
2 months ago
0
Add an intricate physics test scene
#453
janhohenheim
opened
2 months ago
0
Condense joint examples
#452
janhohenheim
opened
2 months ago
0
Add game dev focused examples
#451
janhohenheim
opened
2 months ago
0
Add more complete character controller examples
#450
janhohenheim
opened
2 months ago
0
Add an example for basic character movement
#449
janhohenheim
opened
2 months ago
0
Add an example for orbits resulting from gravitational pull
#448
janhohenheim
opened
2 months ago
0
Add an example for creating a vehicle like a car
#447
janhohenheim
opened
2 months ago
0
Add an example for buouancy
#446
janhohenheim
opened
2 months ago
0
Add more examples for specific features
#445
janhohenheim
opened
2 months ago
0
Support `Transform` interpolation
#444
janhohenheim
opened
2 months ago
1
Rework mass properties
#443
janhohenheim
opened
2 months ago
1
Refactor spatial query APIs to accept config over a `struct`
#442
janhohenheim
opened
2 months ago
0
Tracking issue: Reach feature parity with Rapier
#441
janhohenheim
opened
2 months ago
2
Replace XPBD joint solver
#440
janhohenheim
opened
2 months ago
0
Remove `f64` feature flag
#439
janhohenheim
opened
2 months ago
0
Implement `collide_and_slide`
#438
janhohenheim
opened
2 months ago
0
Have some guiding documentation for character controllers
#437
janhohenheim
opened
2 months ago
0
Add `RigidBodyDisabled` and `ColliderDisabled`
#436
janhohenheim
opened
2 months ago
0
Remove 2D / 3D dimensionality split
#435
janhohenheim
opened
2 months ago
0
Remove dependency on Parry
#434
janhohenheim
opened
2 months ago
0
Tracking issue: Are We Upstream Yet?
#433
janhohenheim
opened
2 months ago
5
Debug renderer crashes
#432
Sorseg
opened
2 months ago
1
Manifold with no contacts
#431
ZeroXbot
opened
2 months ago
0
fix documentation for apply_force_at_point (local vs world space)
#430
johannesvollmer
opened
2 months ago
0
documentation incorrect: apply_force_at_point mentions local points, but must be world space
#428
johannesvollmer
opened
2 months ago
6
get point velocity: total force including rotational force
#427
johannesvollmer
opened
2 months ago
0
Add debug rendering for `shape_intersections`
#426
MeGaGiGaGon
opened
2 months ago
0
Handle sleeping logic before physics
#425
Jondolf
closed
2 months ago
0
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