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bgfx use an adapter class CallbackC99 for callback interface now. I don't think we should maintain c99 callback interface the same memory layout with C++ callback interface.
Because of only one bgf…
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When following the instructions in the README to build from source, during the `python setup.py install` step I get a cmake error complaining about several missing dependencies (`cppyy`, `libcling`, `…
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Port WebGL [3D Gaussian Splatting](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/) technique to bgfx as an example:
https://github.com/antimatter15/splat
![image](https://github.com/b…
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Why are you doing this?
```
if( BGFX_INSTALL_EXAMPLES )
add_executable( example-${ARG_NAME} WIN32 ${SOURCES} )
else()
add_executable( example-${ARG_NAME} WIN32 EXCLUDE_FROM_ALL ${SOURCES} )
en…
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Hi,
the iOS OpenGL ES frame capture tool in Xcode reports the following as an error:
First draw with the following declaration and length:
vertex_decl_x.add(bgfx::Attrib::Position, 2, bgfx::AttribTyp…
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The game is crashing when switching level via `switchlevel` console command on windows (release & debug).
Affects Gothic 1&2.
It was working in [nightly-0.4.9](https://github.com/REGoth-project/RE…
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In order to fully port over the HLSL shader system, I'll need some way of accomplishing bloom in a data-driven manner. The idea is to have a render target mode to go with "guest", "native", and "custo…
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**Describe the bug**
Memory leak when calling bgfx::touch(0); . Using BGFX (commit 932d2f21e7b6c327ef536f9ce868222049a29078) with GLFW.
**To Reproduce**
Steps to reproduce the behavior:
1.…
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Hi All,
Environment:
VS 2019 + Windows Server 2016
bgfx failed to build on MSVC with /std:c++latest enabled. It can be reproduced on latest version 89b6c25 on master branch. Could you please he…
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I was trying to build `bgfx` with the `mingw-gcc-release64` target, but it failed with the following error:
```
In file included from C:/mingw64/lib/gcc/x86_64-w64-mingw32/8.1.0/include/c++/cmath:…