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WSL上でmingw-w64を用いて既存のgccやclangでやねうら王のWindows用バイナリを生成する方法については
コンパイラとして/usr/bin/x86_64-w64-mingw32-g++-posixや~/llvm-mingw-20240619-ucrt-ubuntu-20.04-x86_64/bin/x86_64-w64-mingw32-g++を指定してビルドすることで解決できた…
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Deciding whether a game should be drawn after a timeout is a fundamental problem which chess servers could only solve partially.
I propose a solution:
https://github.com/miguel-ambrona/D3-Chess
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今はシンプルにシグモイドだが、計算を簡単にして処理速度を上げるためにsoftsign(y = x / (1+|x|))とかにしちゃうのはどうか?
|x|ならsimd化も簡単にできるかもよ。
rustはどのexp(x)を使ってんの?独自?gcc?
gcc版はvcとかと比べるとちょっと遅いらしい。
exp_ps(x)みたいなやつは自分で作ってね。
世の中にはいっぱいありそう。
cr…
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i just discovered your engine and i was able to compile it on Linux, but i had to change several things in your code (files) :
- the folder `CMakeFiles` shouldn't exist, it's created by `cmake` on …
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@mooskagh
I tried to compile your lc0 version with:
tensorflow_cc,
CUDA,
cuDNN.
I fixed some compile errors below.But still not able to compile on linux.I wonder that anybody compiled that…
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i get these errors :
```
$ make
g++-13 -std=c++20 -static -DNDEBUG -march=native -c -o attack.o attack.cpp
In file included from attack.h:2,
from attack.cpp:1:
bitboard.h: In …
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Tracking issue for functionality introduced in https://github.com/rust-lang/rust/pull/34357
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As tried for Stockfish compilation using clang I found the error messages:
```
$ make profile-build ARCH=x86-64-modern COMP=clang
Config:
debug: 'no'
sanitize: 'no'
optimize: 'yes'
arch: 'x86_6…
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I'm trying to follow [this](https://developers.eos.io/welcome/v2.2/tools/history-tools/creating-wasms/#building) documentation on how to deployer server WASM which may be called by `initialize` and `r…