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### Context
When creating a new instance of the Engine the canvas element is automatically injected into the DOM and this behavior can cause problems if the document is not yet ready.
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If you open the ClassiCube shortcut, and rotate your iPhone landscape before the page loads, the canvas will have scaled to look like this:
![is it just me, or does this canvas look pretty THICC](htt…
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I hope to control the game characters through KeyboardEvent ;
For example:
```
gameEvent = new KeyboardEvent('keydown', {
srcElement:player.container, composed: true…
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* Phaser Version: 3.24 (but also tested locally with 3.53.1)
* Operating system: Any
* Browser: All
## Description
Spine objects do not respect camera zoom when running in canvas mode if inside …
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Here's a minimal reproduction code. It's a combination of [2d/pixel_grid_snap.rs](https://github.com/bevyengine/bevy/blob/release-0.13.1/examples/2d/pixel_grid_snap.rs) and [ui/button.rs](https://gith…
musjj updated
6 months ago
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There are reports from EECS 776 that blank canvas slows down after playing a blank canvas game for a bit (~30 seconds). We need to figure out if that is a blank canvas issue, or an idiom issue.
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### Description
(Submitting as the head developer, because I'm not sure how long this bug will persists and other users might submit it too)
Node rotations are not accurate to their `rotation` p…
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# Error Info
Error name: Error
Error message: panicked at core/src/avm2/globals/flash/display/shader_data.rs:72:10:
Failed to compile PixelBender shader: Unimplemented("compile_pixelbender_shader")…
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## Bevy version
`0.13.1`
## What you did
This is a combination of [2d/pixel_grid_snap.rs](https://github.com/bevyengine/bevy/blob/release-0.13.1/examples/2d/pixel_grid_snap.rs) and [ui/button…
musjj updated
4 months ago
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Half charset to use for ui and canvas
0-127 Chars = UI
128-255 = Canvas
Load UI chars with game init
Load canvas charset with the map meta data.