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Hi, it's happened for me today two times in a row:
![image](https://user-images.githubusercontent.com/12560152/108286310-23cc9380-7189-11eb-8dc3-6fc0510206ea.png)
![image](https://user-images.github…
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I noticed in a few recent commits (https://github.com/apps4av/avare/commit/f24693d1c5b61534e817d9d63e0713db9f24e6a0 and https://github.com/apps4av/avare/commit/0cc610df5a6e3a88548c89625d64f9e279fd019a…
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This checklist is here to help manage the implementation of Fallout. If a card is marked as being in progress then someone is working on it.
If you're new to implementing cards then you likely don'…
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Will close this soon.
Action:
(V) 007: Racing
(V) 007: The World is Not Enough
(V) 007: Tomorrow Never Dies
(V) 40 Winks
(V) Ace Combat 2
(V) Ace Combat 3: Electrosphere
(V) Aces of the Air
(V) Act…
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There was a 1.5s lag caused by the combat analyzer (happened twice)
```27657: CCBot::drawProfilingInfo | 0 Starcraft II took 48.560001ms
27657: CCBot::drawProfilingInfo | 0.0 OnStep took 1415.363037…
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`2015-08-30 22:29`
This post explains a technique for generating randomized dungeons that was first described by [TinyKeepDev](http://store.steampowered.com/app/278620/) [here](https://www.reddit.c…
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I am sure this has been said before ( though I can't find it right now ) but is there a particular reason why there is no shield effects on ships?
Now, as I understand it, shields in Endless Sky ar…
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The original game's combat design feels weak. The requirement build military buildings to be able to expand borders to build civilian buildings results in tons of wasted knight huts. The restriction…
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Comment below with a well-developed group question about the reading for this week's workshop. Please collaborate with your groups on Hypothesis (via the Canvas page) to develop your question.
One …
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- Apparently skeletal mesh generated physics assets have their own physics collider primitives; I sort of knew this, but not well.
- These colliders are independent of the hitbox primitives I lo…