-
-
In general, the connectors of the micro:bit are a bit "hard"
The copper pattern, 4 holes and 1.25 stripes need to be a standard component to be cherry picked.
Connectors, 80 1.25 are quite often not…
-
v1.1.3
If I mine some copper and make hammers, I make a little progress then I get a message about the chains breaking and the hell lord coming to investigate. So that's one problem, the chains "bre…
-
gonna place current and planned stuff in here
-
Great library! Functionally things are rendering great but I'm seeing errors and when I submit all my select (enum) options fail validation.
```
Cannot update a component (`HotReload`) while re…
-
## Description (Required)
Singularity constructors, when receiving vanilla copper will store it towards a singularity. If you break the constructor, it drops slimefun copper ingots.
## Ste…
-
### Description of the current limitations
test_18_stackup is producing errors, but unittest is still passing. The cause of failure is material name is sensitive. Failed to set COPPER since copper is…
-
I'm having a hard time laying copper pours in Horizon EDA mainly because polygon edges are not visible. I know there's a way to convert polygon to outline so edges are visible, however if I do that I…
bob-u updated
4 years ago
-
Create (and thus Create Fabric) adds some armor pieces:
Pre-0.5.1 items:
Copper Diving Helmet (create:copper_diving_helmet)
Copper Backtank (create:copper_backtank)
Copper Diving Boots (create:c…
-
### Describe the feature request
Add 3D Modelled item frame alternatives to console controls, allowing for more controls to be added to the Tardis at the same time as it makes use of space that isn…