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Right now rendering is slow and suffers from high overhead and GPU synchronization issues. In the light of more performant rendering APIs and imrovement of existing ones (AZDO on OpenGL), the whole re…
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The lighting and rendering in the scenes needs to be improved.
Here are some recommendations from Micheal Mara, a graphics expert:
"There are three major things that is causing the discrepancy:
a…
damro updated
8 years ago
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Hello!
I found a topic at forum about Parallax bump, but there i can't find clarification if it possible for LuxCore.
![parallaxbump](https://user-images.githubusercontent.com/74839903/108246413-13e…
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**Boilerplate Introduction**
At present, the code for handling vector (e.g. Asteroids, Tempest, Star Wars) games is lacking in a number of areas, both in terms of accuracy and in terms of tracking dat…
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# See distilled repro steps here: https://github.com/dosbox-staging/dosbox-staging/issues/3206#issuecomment-1890187685
### Are you using the latest Dosbox-Staging Version?
- [X] I have checked r…
vol-2 updated
6 months ago
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https://developer.blender.org/T82084
System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 26.20.100.7263
Blender …
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Hi,
I want to generate some Rolling Shutter images by using Kubric, So I need to capture frames from a specific position with a rolling shutter camera. Is there any way to achieve the requirements ab…
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## Description
Rumble is not sent to the Controller marked by RetroArch Port `#2` when Mapped to Core Port `#1`.
### Expected behavior
The controller should vibrate when commanded even if not…
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Hi,
if we could get an Orochi OneAPI backend, then GPU desktop support, should be complete, from a vendor viewpoint..
hope it gets added eventually.. and I get notified when it's done by having open…
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When using this Combination - Blender crashes immediately after going to interactive view or hitting render - empty scene just default cube. Prorender 3.5 was working mostly fine - i suspect this has …