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dicarlolab
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ThreeDWorld
Generator of interactive Unity-based 3D environments with physics
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Improve Speed of Json Interface: Switch from LitJson to Unity's JsonUtility (1000x faster)
#83
damro
opened
7 years ago
0
Modularize Procedural Generation
#82
damro
opened
7 years ago
0
Take out tdw_info_server.py
#81
damro
closed
7 years ago
0
Multiple cameras
#80
damro
opened
7 years ago
0
Different rounds of creating objects to make them stackable
#79
damro
closed
7 years ago
1
Extend Avatar API
#78
damro
closed
7 years ago
0
fast and flexible database format
#77
damro
opened
7 years ago
0
Some of the generated assetbundles don't have textures on them
#76
chengxuz
closed
7 years ago
2
allow randomization of object vertical axis transform in procedural generation
#75
yamins81
closed
7 years ago
1
Deal with various memory leaks
#74
yamins81
closed
7 years ago
2
Choose file types for all of the image shader outputs separately
#73
damro
closed
7 years ago
3
make sure procedural generation loads original prefabs
#72
yamins81
opened
8 years ago
0
Scene switch does not return sceneInfo anymore
#71
pbashivan
closed
8 years ago
2
No lights in the new build using bundles
#70
pbashivan
opened
8 years ago
0
Rationalize the way stackable area is computed for procedural generation
#69
yamins81
opened
8 years ago
1
cache model data so models don't need to be loaded on start up
#68
yamins81
closed
7 years ago
3
Make environment more stable to agent error/crash
#67
yamins81
opened
8 years ago
0
Trouble with starting the 3D environment
#66
pbashivan
closed
8 years ago
1
actually doing the training for the basic control
#65
yamins81
opened
8 years ago
1
Better lighting & rendering
#64
damro
opened
8 years ago
5
Improving Materials and fixing the MaterialProcessor.cs
#63
damro
closed
7 years ago
4
Setting the transparency value in MaterialProcessor.cs when reading in .mtl files
#62
damro
opened
8 years ago
0
AssetBundles.cs should be placed under folder "Editor"?
#61
chengxuz
closed
8 years ago
4
Test timing for image generation in the new code
#60
yamins81
closed
8 years ago
3
transfer "client tools" repo to threedworld repo
#59
yamins81
closed
8 years ago
1
unity is not "active"
#58
yamins81
opened
8 years ago
6
List of total prefabs should be in the main scene, not in procedural generation, and setup of prefabs should be in a general class, i.e. not procedural generation class
#57
honeybunches-of-oates
closed
8 years ago
1
Pass size multiples/absolutes as part of procedural generation config
#56
honeybunches-of-oates
opened
8 years ago
9
Unity prefab generation with scales
#55
honeybunches-of-oates
opened
8 years ago
1
Canonical Size GUI for large scale datasets
#54
honeybunches-of-oates
opened
8 years ago
1
Scene info not camel case!
#53
honeybunches-of-oates
opened
8 years ago
0
Find and return object centroids in scene info
#52
honeybunches-of-oates
closed
7 years ago
4
Teleport to area
#51
honeybunches-of-oates
opened
8 years ago
0
Kill processes by user
#50
honeybunches-of-oates
opened
8 years ago
0
See if overlapping generation occurs often or if freak occurrence
#49
honeybunches-of-oates
closed
8 years ago
0
Make documentation/readme improvements & go over things with people
#48
honeybunches-of-oates
closed
8 years ago
1
Actually generate scenes and dataset
#47
honeybunches-of-oates
opened
8 years ago
12
Add formatted documentation to unity code
#46
honeybunches-of-oates
closed
8 years ago
1
Run import and prefab creation kubelik, and make a build and put it on dicarlo-3d-world-editor (18.93.5.202)
#45
honeybunches-of-oates
opened
8 years ago
2
Put obj zips on S3
#44
honeybunches-of-oates
opened
8 years ago
2
Parsing metadata and adding to the database
#43
honeybunches-of-oates
closed
8 years ago
3
Rename models/make a proper file structure
#42
honeybunches-of-oates
closed
8 years ago
1
Avatar doesnt have a color _idval property, look into how to set that before runtime
#41
honeybunches-of-oates
opened
8 years ago
0
Stabilize Prefab Generation
#40
honeybunches-of-oates
closed
8 years ago
3
error with sceneInfo
#39
yamins81
closed
8 years ago
1
error in procedural generation -- object placement
#38
yamins81
closed
8 years ago
1
Use AssetBundles in procedural generation
#37
yamins81
opened
8 years ago
56
Backgrounds
#36
honeybunches-of-oates
opened
8 years ago
9
re-enable environment editor mode
#35
yamins81
closed
8 years ago
1
Run categorization benchmark
#34
yamins81
closed
8 years ago
1
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