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dicarlolab
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ThreeDWorld
Generator of interactive Unity-based 3D environments with physics
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Making new, interesting semantic relationships working
#33
honeybunches-of-oates
opened
8 years ago
1
Procedural Physics i.e. procedurally assigning mass, friction and bounce based on volume (and material?)
#32
honeybunches-of-oates
opened
8 years ago
0
Semantic Relationship code needs to be optimized to become usable
#31
honeybunches-of-oates
opened
8 years ago
0
GPU 0 is the only accessible GPU unit via Unity, mail Unity about this
#30
honeybunches-of-oates
opened
8 years ago
0
better multi-game server
#29
yamins81
closed
8 years ago
1
random seeding doesn't work
#28
yamins81
closed
8 years ago
1
haptic feedback
#27
yamins81
opened
8 years ago
0
Base programs for some avatar movement
#26
honeybunches-of-oates
opened
8 years ago
0
Generic API for avatar input
#25
honeybunches-of-oates
opened
8 years ago
0
Create more realistic avatars
#24
honeybunches-of-oates
opened
8 years ago
0
Restructure Directory system for models into something similar to imagenet
#23
honeybunches-of-oates
closed
8 years ago
2
Add More Models to system
#22
honeybunches-of-oates
opened
8 years ago
4
Gym interface
#21
honeybunches-of-oates
opened
8 years ago
1
Reset Function
#20
honeybunches-of-oates
closed
8 years ago
2
Interesting Scenes / Procedural Generation modes
#19
honeybunches-of-oates
opened
8 years ago
1
Controlled Generation Mode as a means of procedural generation -- as opposed to random
#18
honeybunches-of-oates
opened
8 years ago
1
Procedural Generation Parameters in JSON interface
#17
honeybunches-of-oates
closed
8 years ago
2
networking issue
#16
yamins81
closed
8 years ago
1
Errors in creating batches of prefab models
#15
yamins81
closed
8 years ago
11
Dan
#14
yamins81
closed
8 years ago
0
How to run prefab creation from OBJ models?
#13
yamins81
closed
8 years ago
19
how to register new shader
#12
yamins81
closed
8 years ago
3
Why do objects instantiated from some prefabs not have renderers attached?
#11
yamins81
closed
8 years ago
5
Once the new assets are all set can we reorganize the prop directories?
#10
honeybunches-of-oates
closed
8 years ago
0
Near relationship, calculating shortest distance from two mesh boundaries
#9
honeybunches-of-oates
opened
8 years ago
2
Bug with Benchmark and SemanticRelationship perform test
#8
honeybunches-of-oates
closed
8 years ago
0
Basic Avatar with Moveable Bones
#7
honeybunches-of-oates
opened
8 years ago
2
Concurrent Semantic Relationship Code
#6
honeybunches-of-oates
closed
8 years ago
0
Benchmarking Tests
#5
honeybunches-of-oates
closed
8 years ago
0
Expanding our asset pool with Physics
#4
honeybunches-of-oates
closed
8 years ago
1
Procedural Generation
#3
honeybunches-of-oates
closed
8 years ago
0
GPU
#2
honeybunches-of-oates
closed
8 years ago
2
multicore / threading
#1
honeybunches-of-oates
closed
8 years ago
1
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